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hub / github.com/RedPandaProjects/UnrealEngine / Prune

Method Prune

Source/Engine/Src/UnPath.cpp:323–397  ·  view source on GitHub ↗

Check if there is a door along this path void FPathBuilder::CheckDoor(AActor *Node) { guard(FPathBuilder::CheckDoor); ANavigationPoint* NavNode = (ANavigationPoint *)Node; FCheckResult Hit; FReachSpec aPath; int i=0; while ( (i<16) && (NavNode->upstreamPaths[i] != -1) ) { aPath = Level->ReachSpecs(NavNode->upstreamPaths[i]); Level->SingleLineCheck(Hit, this, aPath->End, aPath->Start,

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Callers

nothing calls this directly

Calls 2

BotOnlyPathMethod · 0.80
MonsterPathMethod · 0.80

Tested by

no test coverage detected