Check if there is a door along this path void FPathBuilder::CheckDoor(AActor *Node) { guard(FPathBuilder::CheckDoor); ANavigationPoint* NavNode = (ANavigationPoint *)Node; FCheckResult Hit; FReachSpec aPath; int i=0; while ( (i<16) && (NavNode->upstreamPaths[i] != -1) ) { aPath = Level->ReachSpecs(NavNode->upstreamPaths[i]); Level->SingleLineCheck(Hit, this, aPath->End, aPath->Start,
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