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Functions2,646 in github.com/RedPandaProjects/UnrealEngine

FunctionGetText
Source/Window/Inc/Window.h:218
FunctionGetTexture
Source/Engine/Inc/UnMesh.h:207
FunctionGetTime
Source/Core/Inc/UnCache.h:83
MethodGetToken
Get the next token from the input stream, set *Token to it. Returns 1 if processed a token, 0 if end of line. If you initialize the token's Type info
Source/Editor/Src/UnScrCom.cpp:570
FunctionGetTop
Source/Window/Inc/Window.h:1248
MethodGetValidRange
Compute's a span buffer's valid range StartY-EndY range. Sets to 0,0 if the span is entirely empty. You can also detect this condition by comparing V
Source/Render/Src/UnSpan.cpp:96
MethodGetVarNameAndDim
Source/Editor/Src/UnScrCom.cpp:3218
MethodGetVarType
Parse one variable declaration and set up its properties in VarProperty. Returns pointer to the class property if success, or NULL if there was no var
Source/Editor/Src/UnScrCom.cpp:2993
MethodGetWindow
Return the viewport's window.
Source/WinDrv/WinViewport.cpp:668
FunctionGetZoneActor
Source/Engine/Inc/UnLevel.h:238
MethodGotoLabel
Goto a label in the current state. Returns 1 if went, 0 if not found.
Source/Core/Src/UnCorSc.cpp:148
MethodGotoState
Have an object go to a named state, and idle at no label. If state is NAME_None or was not found, goes to no state. Returns 1 if we went to a state, 0
Source/Core/Src/UnCorSc.cpp:69
FunctionGridSnap
Source/Engine/Inc/UnMath.h:360
FunctionHActor
Source/Engine/Inc/UnRender.h:437
MethodHBackdrop
Source/Editor/Src/Editor.h:166
MethodHBrowserTexture
Source/Editor/Src/Editor.h:158
MethodHBrushVertex
Source/Editor/Src/Editor.h:142
FunctionHBspSurf
Source/Engine/Inc/UnRender.h:429
FunctionHCoords
Source/Engine/Inc/UnRender.h:446
MethodHGlobalPivot
Source/Editor/Src/Editor.h:150
MethodHTextureView
Source/Editor/Src/Editor.h:132
MethodHandleSpecial
Source/Engine/Src/UnPawn.cpp:2478
MethodHardcode
Hardcode a name. warning: Called at library initialization. Be very careful.
Source/Core/Src/UnName.cpp:28
FunctionHiColor555
Source/Engine/Inc/UnTex.h:104
FunctionHiColor565
Source/Engine/Inc/UnTex.h:100
MethodHookExec
Source/Editor/Src/EdHook.cpp:235
FunctionImportObjectFromFile
Source/Core/Inc/UnObjBas.h:900
MethodIndexToObject
Map an import/export index to an object; all errors here are fatal.
Source/Core/Src/UnLinker.h:955
FunctionInit
Init/exit functions.
Source/Engine/Inc/UnRender.h:391
MethodInit
Source/SoftDrv/Src/SoftDrv.cpp:34
MethodInit
Initialize the game engine.
Source/Engine/Src/UnGame.cpp:74
MethodInit
Initialize the engine.
Source/Engine/Src/UnEngine.cpp:57
MethodInit
Initialize the texture for a given resolution, single mipmap.
Source/Engine/Src/UnTex.cpp:392
MethodInit
Source/Engine/Src/UnCanvas.cpp:339
MethodInit
Init.
Source/Engine/Src/UnCamMgr.cpp:89
MethodInit
Initialize everything in an editor polygon structure to defaults.
Source/Engine/Src/UnFPoly.cpp:18
MethodInit
Static init.
Source/Engine/Src/UnURL.cpp:28
MethodInit
Initialize the global lighting subsystem.
Source/Render/Src/UnLight.cpp:351
MethodInit
Initialize random number subsytem.
Source/Render/Src/UnRandom.cpp:56
MethodInit
Initialize the rendering engine and allocate all temporary buffers. Calls appError if failure.
Source/Render/Src/UnRender.cpp:86
MethodInit
Source/Fire/Src/UnFractal.cpp:4270
MethodInit
Source/SoundDrv/Null.cpp:26
MethodInit
Initialize the windows sockets network driver.
Source/IpDrv/Src/IpDrv.cpp:436
MethodInit
Init the object manager and allocate tables.
Source/Core/Src/UnObj.cpp:1087
MethodInit
Init the memory cache.
Source/Core/Src/UnCache.cpp:22
MethodInit
Init the editor.
Source/Editor/Src/UnEditor.cpp:37
MethodInitColorTables
Source/SoftDrv/Src/DrawSurf.cpp:407
MethodInitDrawSurf
Source/SoftDrv/Src/DrawSurf.cpp:597
MethodInitExecution
Initialize script execution.
Source/Core/Src/UnObj.cpp:607
MethodInitMMXFlashes
Source/SoftDrv/Src/DrawSurf.cpp:352
MethodInitRetry
Remember the current compilation points, both in the source being compiled and the object code being emitted. Required because UnrealScript grammar i
Source/Editor/Src/UnScrCom.cpp:1356
MethodInitStats
Source/Engine/Src/UnLevel.cpp:680
MethodInitSubsystem
Initialize the name subsystem.
Source/Core/Src/UnName.cpp:120
MethodInitTables
Init internal name subsystem info. warning: Called at library initialization; can't guard. Be very careful.
Source/Core/Src/UnName.cpp:210
MethodInitToken
Inlines.
Source/Editor/Src/UnScrCom.h:339
MethodInnerGouraudMMX15
Source/SoftDrv/Src/DrawPoly.cpp:1445
MethodInnerGouraudMMX16
Source/SoftDrv/Src/DrawPoly.cpp:2393
FunctionInsertStringAfter
Source/Window/Inc/Window.h:1325
FunctionInternalClassInitializer
Constructors and destructors.
Source/IpDrv/Src/IpDrv.cpp:176
MethodInternalClassInitializer
Source/SoftDrv/Src/SoftDrv.cpp:19
MethodInternalClassInitializer
Class creator.
Source/Engine/Src/UnGame.cpp:60
MethodInternalClassInitializer
Init class.
Source/Engine/Src/UnEngine.cpp:36
MethodInternalClassInitializer
Source/Engine/Src/UnConn.cpp:39
MethodInternalClassInitializer
Class initializer.
Source/Engine/Src/UnIn.cpp:88
MethodInternalClassInitializer
Source/Engine/Src/UnCamMgr.cpp:42
MethodInternalClassInitializer
Source/Engine/Src/UnCamera.cpp:17
MethodInternalClassInitializer
Static class initializer.
Source/Render/Src/UnRender.cpp:76
MethodInternalClassInitializer
Static init.
Source/WinDrv/WinViewport.cpp:2444
MethodInternalClassInitializer
Source/Core/Src/UnPlat.cpp:52
MethodInternalClassInitializer
Source/Core/Src/UnObj.cpp:67
FunctionInternalConstructor
Source/Core/Inc/UnObjBas.h:352
FunctionIntersectBrushWithWorldFunc
Source/Editor/Src/UnBsp.cpp:1120
FunctionIntersectWorldWithBrushFunc
Source/Editor/Src/UnBsp.cpp:1141
FunctionInverse
Functions.
Source/Engine/Inc/UnMath.h:627
FunctionIsChildOf
Source/Core/Inc/UnClass.h:226
MethodIsEOL
Return 1 if input as a valid end-of-line character, or 0 if not. EOL characters are: Comment, CR, linefeed, 0 (end-of-file mark)
Source/Editor/Src/UnScrCom.cpp:286
FunctionIsInternet
Source/IpDrv/Src/IpDrv.cpp:132
FunctionIsLoading
Source/Core/Inc/UnArc.h:68
FunctionIsNearlyZero
Source/Engine/Inc/UnMath.h:330
MethodIsNetReady
Return whether this channel is ready for sending.
Source/Engine/Src/UnChan.cpp:489
FunctionIsOrtho
Source/Engine/Inc/UnCamera.h:243
MethodIsPlayer
Return whether this actor looks like a player.
Source/Engine/Inc/UnActor.h:98
FunctionIsSmallerPositiveFloat
Source/Engine/Inc/UnMath.h:141
FunctionIsTrans
Source/Core/Inc/UnArc.h:70
FunctionIsValidIndex
Source/Engine/Inc/UnObj.h:147
FunctionIsZero
Source/Engine/Inc/UnMath.h:334
FunctionItemFromPoint
Source/Window/Inc/Window.h:1278
MethodIterateToNext
Source/Core/Inc/UnClass.h:156
MethodJoystickInputEvent
Update input for viewport.
Source/WinDrv/WinViewport.cpp:533
MethodKey
Key handler.
Source/Engine/Src/UnEngine.cpp:212
FunctionKeyDown
Source/Engine/Inc/UnIn.h:70
MethodLeafVolumetricLighting
Source/Render/Src/UnRender.cpp:1821
FunctionLength
Functions.
Source/Core/Inc/UnTemplate.h:407
FunctionLifeFraction
Source/Engine/Inc/AActor.h:40
FunctionLightPassPentium
Source/SoftDrv/Src/DrawSurf.cpp:820
MethodLineCheck
LineCheck. Treats the primitive as a cylinder.
Source/Engine/Src/UnPrim.cpp:129
MethodLineCheck
Try moving a collision box from Start to End and see what it collides with. Returns 1 if unblocked, 0 if blocked. Note: This function assumes that St
Source/Engine/Src/UnTrace.cpp:520
FunctionLink
Source/Core/Inc/UnType.h:112
FunctionLinkerExportSort
Source/Core/Src/UnObj.cpp:1991
FunctionLinkerImportSort
Source/Core/Src/UnObj.cpp:1987
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