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github.com/RedPandaProjects/UnrealEngine
/ functions
Functions
2,646 in github.com/RedPandaProjects/UnrealEngine
⨍
Functions
2,646
◇
Types & classes
512
Function
GetText
Source/Window/Inc/Window.h:218
Function
GetTexture
Source/Engine/Inc/UnMesh.h:207
Function
GetTime
Source/Core/Inc/UnCache.h:83
Method
GetToken
Get the next token from the input stream, set *Token to it. Returns 1 if processed a token, 0 if end of line. If you initialize the token's Type info
Source/Editor/Src/UnScrCom.cpp:570
Function
GetTop
Source/Window/Inc/Window.h:1248
Method
GetValidRange
Compute's a span buffer's valid range StartY-EndY range. Sets to 0,0 if the span is entirely empty. You can also detect this condition by comparing V
Source/Render/Src/UnSpan.cpp:96
Method
GetVarNameAndDim
Source/Editor/Src/UnScrCom.cpp:3218
Method
GetVarType
Parse one variable declaration and set up its properties in VarProperty. Returns pointer to the class property if success, or NULL if there was no var
Source/Editor/Src/UnScrCom.cpp:2993
Method
GetWindow
Return the viewport's window.
Source/WinDrv/WinViewport.cpp:668
Function
GetZoneActor
Source/Engine/Inc/UnLevel.h:238
Method
GotoLabel
Goto a label in the current state. Returns 1 if went, 0 if not found.
Source/Core/Src/UnCorSc.cpp:148
Method
GotoState
Have an object go to a named state, and idle at no label. If state is NAME_None or was not found, goes to no state. Returns 1 if we went to a state, 0
Source/Core/Src/UnCorSc.cpp:69
Function
GridSnap
Source/Engine/Inc/UnMath.h:360
Function
HActor
Source/Engine/Inc/UnRender.h:437
Method
HBackdrop
Source/Editor/Src/Editor.h:166
Method
HBrowserTexture
Source/Editor/Src/Editor.h:158
Method
HBrushVertex
Source/Editor/Src/Editor.h:142
Function
HBspSurf
Source/Engine/Inc/UnRender.h:429
Function
HCoords
Source/Engine/Inc/UnRender.h:446
Method
HGlobalPivot
Source/Editor/Src/Editor.h:150
Method
HTextureView
Source/Editor/Src/Editor.h:132
Method
HandleSpecial
Source/Engine/Src/UnPawn.cpp:2478
Method
Hardcode
Hardcode a name. warning: Called at library initialization. Be very careful.
Source/Core/Src/UnName.cpp:28
Function
HiColor555
Source/Engine/Inc/UnTex.h:104
Function
HiColor565
Source/Engine/Inc/UnTex.h:100
Method
HookExec
Source/Editor/Src/EdHook.cpp:235
Function
ImportObjectFromFile
Source/Core/Inc/UnObjBas.h:900
Method
IndexToObject
Map an import/export index to an object; all errors here are fatal.
Source/Core/Src/UnLinker.h:955
Function
Init
Init/exit functions.
Source/Engine/Inc/UnRender.h:391
Method
Init
Source/SoftDrv/Src/SoftDrv.cpp:34
Method
Init
Initialize the game engine.
Source/Engine/Src/UnGame.cpp:74
Method
Init
Initialize the engine.
Source/Engine/Src/UnEngine.cpp:57
Method
Init
Initialize the texture for a given resolution, single mipmap.
Source/Engine/Src/UnTex.cpp:392
Method
Init
Source/Engine/Src/UnCanvas.cpp:339
Method
Init
Init.
Source/Engine/Src/UnCamMgr.cpp:89
Method
Init
Initialize everything in an editor polygon structure to defaults.
Source/Engine/Src/UnFPoly.cpp:18
Method
Init
Static init.
Source/Engine/Src/UnURL.cpp:28
Method
Init
Initialize the global lighting subsystem.
Source/Render/Src/UnLight.cpp:351
Method
Init
Initialize random number subsytem.
Source/Render/Src/UnRandom.cpp:56
Method
Init
Initialize the rendering engine and allocate all temporary buffers. Calls appError if failure.
Source/Render/Src/UnRender.cpp:86
Method
Init
Source/Fire/Src/UnFractal.cpp:4270
Method
Init
Source/SoundDrv/Null.cpp:26
Method
Init
Initialize the windows sockets network driver.
Source/IpDrv/Src/IpDrv.cpp:436
Method
Init
Init the object manager and allocate tables.
Source/Core/Src/UnObj.cpp:1087
Method
Init
Init the memory cache.
Source/Core/Src/UnCache.cpp:22
Method
Init
Init the editor.
Source/Editor/Src/UnEditor.cpp:37
Method
InitColorTables
Source/SoftDrv/Src/DrawSurf.cpp:407
Method
InitDrawSurf
Source/SoftDrv/Src/DrawSurf.cpp:597
Method
InitExecution
Initialize script execution.
Source/Core/Src/UnObj.cpp:607
Method
InitMMXFlashes
Source/SoftDrv/Src/DrawSurf.cpp:352
Method
InitRetry
Remember the current compilation points, both in the source being compiled and the object code being emitted. Required because UnrealScript grammar i
Source/Editor/Src/UnScrCom.cpp:1356
Method
InitStats
Source/Engine/Src/UnLevel.cpp:680
Method
InitSubsystem
Initialize the name subsystem.
Source/Core/Src/UnName.cpp:120
Method
InitTables
Init internal name subsystem info. warning: Called at library initialization; can't guard. Be very careful.
Source/Core/Src/UnName.cpp:210
Method
InitToken
Inlines.
Source/Editor/Src/UnScrCom.h:339
Method
InnerGouraudMMX15
Source/SoftDrv/Src/DrawPoly.cpp:1445
Method
InnerGouraudMMX16
Source/SoftDrv/Src/DrawPoly.cpp:2393
Function
InsertStringAfter
Source/Window/Inc/Window.h:1325
Function
InternalClassInitializer
Constructors and destructors.
Source/IpDrv/Src/IpDrv.cpp:176
Method
InternalClassInitializer
Source/SoftDrv/Src/SoftDrv.cpp:19
Method
InternalClassInitializer
Class creator.
Source/Engine/Src/UnGame.cpp:60
Method
InternalClassInitializer
Init class.
Source/Engine/Src/UnEngine.cpp:36
Method
InternalClassInitializer
Source/Engine/Src/UnConn.cpp:39
Method
InternalClassInitializer
Class initializer.
Source/Engine/Src/UnIn.cpp:88
Method
InternalClassInitializer
Source/Engine/Src/UnCamMgr.cpp:42
Method
InternalClassInitializer
Source/Engine/Src/UnCamera.cpp:17
Method
InternalClassInitializer
Static class initializer.
Source/Render/Src/UnRender.cpp:76
Method
InternalClassInitializer
Static init.
Source/WinDrv/WinViewport.cpp:2444
Method
InternalClassInitializer
Source/Core/Src/UnPlat.cpp:52
Method
InternalClassInitializer
Source/Core/Src/UnObj.cpp:67
Function
InternalConstructor
Source/Core/Inc/UnObjBas.h:352
Function
IntersectBrushWithWorldFunc
Source/Editor/Src/UnBsp.cpp:1120
Function
IntersectWorldWithBrushFunc
Source/Editor/Src/UnBsp.cpp:1141
Function
Inverse
Functions.
Source/Engine/Inc/UnMath.h:627
Function
IsChildOf
Source/Core/Inc/UnClass.h:226
Method
IsEOL
Return 1 if input as a valid end-of-line character, or 0 if not. EOL characters are: Comment, CR, linefeed, 0 (end-of-file mark)
Source/Editor/Src/UnScrCom.cpp:286
Function
IsInternet
Source/IpDrv/Src/IpDrv.cpp:132
Function
IsLoading
Source/Core/Inc/UnArc.h:68
Function
IsNearlyZero
Source/Engine/Inc/UnMath.h:330
Method
IsNetReady
Return whether this channel is ready for sending.
Source/Engine/Src/UnChan.cpp:489
Function
IsOrtho
Source/Engine/Inc/UnCamera.h:243
Method
IsPlayer
Return whether this actor looks like a player.
Source/Engine/Inc/UnActor.h:98
Function
IsSmallerPositiveFloat
Source/Engine/Inc/UnMath.h:141
Function
IsTrans
Source/Core/Inc/UnArc.h:70
Function
IsValidIndex
Source/Engine/Inc/UnObj.h:147
Function
IsZero
Source/Engine/Inc/UnMath.h:334
Function
ItemFromPoint
Source/Window/Inc/Window.h:1278
Method
IterateToNext
Source/Core/Inc/UnClass.h:156
Method
JoystickInputEvent
Update input for viewport.
Source/WinDrv/WinViewport.cpp:533
Method
Key
Key handler.
Source/Engine/Src/UnEngine.cpp:212
Function
KeyDown
Source/Engine/Inc/UnIn.h:70
Method
LeafVolumetricLighting
Source/Render/Src/UnRender.cpp:1821
Function
Length
Functions.
Source/Core/Inc/UnTemplate.h:407
Function
LifeFraction
Source/Engine/Inc/AActor.h:40
Function
LightPassPentium
Source/SoftDrv/Src/DrawSurf.cpp:820
Method
LineCheck
LineCheck. Treats the primitive as a cylinder.
Source/Engine/Src/UnPrim.cpp:129
Method
LineCheck
Try moving a collision box from Start to End and see what it collides with. Returns 1 if unblocked, 0 if blocked. Note: This function assumes that St
Source/Engine/Src/UnTrace.cpp:520
Function
Link
Source/Core/Inc/UnType.h:112
Function
LinkerExportSort
Source/Core/Src/UnObj.cpp:1991
Function
LinkerImportSort
Source/Core/Src/UnObj.cpp:1987
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