MCPcopy Create free account
hub / github.com/RedPandaProjects/UnrealEngine / LineCheck

Method LineCheck

Source/Engine/Src/UnTrace.cpp:520–571  ·  view source on GitHub ↗

Try moving a collision box from Start to End and see what it collides with. Returns 1 if unblocked, 0 if blocked. Note: This function assumes that Start is a valid starting point which is not stuck in solid space (i.e. CollisionPointCheck(Start)=1). If Start is stuck in solid space, the returned time will be meaningless.

Source from the content-addressed store, hash-verified

source not stored for this graph (policy: none)

Callers

nothing calls this directly

Calls 8

LineCheckFunction · 0.85
ClampFunction · 0.85
MaxFunction · 0.85
NumMethod · 0.80
SizeMethod · 0.80
TransformVectorByMethod · 0.80
BoxLineCheckMethod · 0.80
FVectorFunction · 0.50

Tested by

no test coverage detected