| 9 | using namespace RavEngine; |
| 10 | |
| 11 | int App::run(int argc, char** argv) { |
| 12 | |
| 13 | //invoke startup hook |
| 14 | OnStartup(argc, argv); |
| 15 | |
| 16 | int width = 0; int height = 0; |
| 17 | auto& inputManager = GameplayStatics::inputManager; |
| 18 | |
| 19 | bool exit = false; |
| 20 | SDL_Event event; |
| 21 | while (!exit) { |
| 22 | auto windowflags = SDL_GetWindowFlags(RenderEngine::GetWindow()); |
| 23 | while (SDL_PollEvent(&event)) { |
| 24 | |
| 25 | switch (event.type) { |
| 26 | case SDL_QUIT: |
| 27 | exit = true; |
| 28 | break; |
| 29 | |
| 30 | case SDL_WINDOWEVENT: { |
| 31 | const SDL_WindowEvent& wev = event.window; |
| 32 | switch (wev.event) { |
| 33 | case SDL_WINDOWEVENT_RESIZED: |
| 34 | case SDL_WINDOWEVENT_SIZE_CHANGED: |
| 35 | SDL_GetWindowSize(RenderEngine::GetWindow(), &width, &height); |
| 36 | GameplayStatics::currentWorld->resize(); |
| 37 | break; |
| 38 | |
| 39 | case SDL_WINDOWEVENT_CLOSE: |
| 40 | exit = true; |
| 41 | break; |
| 42 | } |
| 43 | } break; |
| 44 | |
| 45 | case SDL_KEYDOWN: |
| 46 | case SDL_KEYUP: |
| 47 | inputManager->SDL_key(event.key.state, event.key.keysym.scancode); |
| 48 | break; |
| 49 | case SDL_MOUSEMOTION: |
| 50 | if (windowflags & SDL_WINDOW_INPUT_FOCUS) { |
| 51 | inputManager->SDL_mousemove((float)event.motion.x / width, (float)event.motion.y / height, event.motion.xrel, event.motion.yrel); |
| 52 | } |
| 53 | break; |
| 54 | case SDL_MOUSEBUTTONDOWN: |
| 55 | case SDL_MOUSEBUTTONUP: |
| 56 | if (windowflags & SDL_WINDOW_INPUT_FOCUS) { |
| 57 | inputManager->SDL_mousekey(event.button.state, event.button.button); |
| 58 | } |
| 59 | break; |
| 60 | case SDL_CONTROLLERAXISMOTION: |
| 61 | case SDL_CONTROLLER_AXIS_LEFTX: |
| 62 | case SDL_CONTROLLER_AXIS_LEFTY: |
| 63 | inputManager->SDL_ControllerAxis(event.caxis.axis + Special::CONTROLLER_AXIS_OFFSET, (event.caxis.value) / ((float)SHRT_MAX)); |
| 64 | break; |
| 65 | case SDL_CONTROLLERBUTTONDOWN: |
| 66 | case SDL_CONTROLLERBUTTONUP: |
| 67 | inputManager->SDL_mousekey(event.cbutton.state + Special::CONTROLLER_BUTTON_OFFSET, event.cbutton.button); |
| 68 | break; |
nothing calls this directly
no test coverage detected