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hub / github.com/RavEngine/RavEngine / addRigidStatic

Method addRigidStatic

deps/physx/physx/source/physx/src/NpScene.cpp:756–759  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

754}
755
756void NpScene::addRigidStatic(NpRigidStatic& actor, const Gu::BVHStructure* bvhStructure, bool hasPrunerStructure)
757{
758 addActorT(actor, actor.getScbRigidStaticFast(), mRigidActors, this, bvhStructure, hasPrunerStructure);
759}
760
761void NpScene::addRigidDynamic(NpRigidDynamic& body, const Gu::BVHStructure* bvhStructure, bool hasPrunerStructure)
762{

Callers

nothing calls this directly

Calls 1

addActorTFunction · 0.85

Tested by

no test coverage detected