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hub / github.com/RavEngine/RavEngine / addRigidDynamic

Method addRigidDynamic

deps/physx/physx/source/physx/src/NpScene.cpp:761–764  ·  view source on GitHub ↗

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759}
760
761void NpScene::addRigidDynamic(NpRigidDynamic& body, const Gu::BVHStructure* bvhStructure, bool hasPrunerStructure)
762{
763 addActorT(body, body.getScbBodyFast(), mRigidActors, this, bvhStructure, hasPrunerStructure);
764}
765
766///////////////////////////////////////////////////////////////////////////////
767

Callers

nothing calls this directly

Calls 1

addActorTFunction · 0.85

Tested by

no test coverage detected