| 225 | } |
| 226 | |
| 227 | void* VKRenderSystem::MapBuffer(Buffer& buffer, const CPUAccess access) |
| 228 | { |
| 229 | auto& bufferVK = LLGL_CAST(VKBuffer&, buffer); |
| 230 | |
| 231 | if (auto stagingBuffer = bufferVK.GetStagingVkBuffer()) |
| 232 | { |
| 233 | /* Copy GPU local buffer into staging buffer for read accces */ |
| 234 | if (access != CPUAccess::WriteOnly && access != CPUAccess::WriteDiscard) |
| 235 | device_.CopyBuffer(bufferVK.GetVkBuffer(), stagingBuffer, bufferVK.GetSize()); |
| 236 | |
| 237 | /* Map staging buffer */ |
| 238 | return bufferVK.Map(device_, access); |
| 239 | } |
| 240 | |
| 241 | return nullptr; |
| 242 | } |
| 243 | |
| 244 | void VKRenderSystem::UnmapBuffer(Buffer& buffer) |
| 245 | { |