| 494 | } |
| 495 | |
| 496 | static SDL_RenderCommand * |
| 497 | PrepQueueCmdDrawTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_RenderCommandType cmdtype) |
| 498 | { |
| 499 | /* !!! FIXME: drop this draw if viewport w or h is zero. */ |
| 500 | SDL_RenderCommand *cmd = NULL; |
| 501 | if (PrepQueueCmdDraw(renderer, texture->r, texture->g, texture->b, texture->a) == 0) { |
| 502 | cmd = AllocateRenderCommand(renderer); |
| 503 | if (cmd != NULL) { |
| 504 | cmd->command = cmdtype; |
| 505 | cmd->data.draw.first = 0; /* render backend will fill this in. */ |
| 506 | cmd->data.draw.count = 0; /* render backend will fill this in. */ |
| 507 | cmd->data.draw.r = texture->r; |
| 508 | cmd->data.draw.g = texture->g; |
| 509 | cmd->data.draw.b = texture->b; |
| 510 | cmd->data.draw.a = texture->a; |
| 511 | cmd->data.draw.blend = texture->blendMode; |
| 512 | cmd->data.draw.texture = texture; |
| 513 | } |
| 514 | } |
| 515 | return cmd; |
| 516 | } |
| 517 | |
| 518 | static int |
| 519 | QueueCmdCopy(SDL_Renderer *renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_FRect * dstrect) |
no test coverage detected