| 294 | } |
| 295 | |
| 296 | static SDL_RenderCommand * |
| 297 | AllocateRenderCommand(SDL_Renderer *renderer) |
| 298 | { |
| 299 | SDL_RenderCommand *retval = NULL; |
| 300 | |
| 301 | /* !!! FIXME: are there threading limitations in SDL's render API? If not, we need to mutex this. */ |
| 302 | retval = renderer->render_commands_pool; |
| 303 | if (retval != NULL) { |
| 304 | renderer->render_commands_pool = retval->next; |
| 305 | retval->next = NULL; |
| 306 | } else { |
| 307 | retval = SDL_calloc(1, sizeof (*retval)); |
| 308 | if (!retval) { |
| 309 | SDL_OutOfMemory(); |
| 310 | return NULL; |
| 311 | } |
| 312 | } |
| 313 | |
| 314 | SDL_assert((renderer->render_commands == NULL) == (renderer->render_commands_tail == NULL)); |
| 315 | if (renderer->render_commands_tail != NULL) { |
| 316 | renderer->render_commands_tail->next = retval; |
| 317 | } else { |
| 318 | renderer->render_commands = retval; |
| 319 | } |
| 320 | renderer->render_commands_tail = retval; |
| 321 | |
| 322 | return retval; |
| 323 | } |
| 324 | |
| 325 | static int |
| 326 | QueueCmdSetViewport(SDL_Renderer *renderer) |
no test coverage detected