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hub / github.com/PolygonTek/BlueshiftEngine / Update

Method Update

Source/Player/Application.cpp:118–124  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

116}
117
118void Application::Update() {
119 gameWorld->Update(BE1::common.frameTime);
120
121 if (!BE1::platform->IsCursorLocked()) {
122 gameWorld->ProcessPointerInput();
123 }
124}
125
126void Application::Draw() {
127 gameWorld->GetRenderWorld()->ClearDebugPrimitives(BE1::common.realTime);

Callers 6

RunFrameInstanceFunction · 0.45
RunFrameInstanceFunction · 0.45
DisplayContextFunction · 0.45
DisplayContextFunction · 0.45
DisplayContextFunction · 0.45
DisplayContextFunction · 0.45

Calls 2

IsCursorLockedMethod · 0.80
ProcessPointerInputMethod · 0.80

Tested by

no test coverage detected