| 116 | } |
| 117 | |
| 118 | void Application::Update() { |
| 119 | gameWorld->Update(BE1::common.frameTime); |
| 120 | |
| 121 | if (!BE1::platform->IsCursorLocked()) { |
| 122 | gameWorld->ProcessPointerInput(); |
| 123 | } |
| 124 | } |
| 125 | |
| 126 | void Application::Draw() { |
| 127 | gameWorld->GetRenderWorld()->ClearDebugPrimitives(BE1::common.realTime); |
no test coverage detected