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github.com/PolygonTek/BlueshiftEngine @v0.7.0

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repository ↗ · DeepWiki ↗ · release v0.7.0 ↗ · + Follow
40,897 symbols 90,601 edges 3,758 files 8,443 documented · 21% updated 16mo agov0.6.0 · 2019-05-02★ 4228 open issues

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README

Blueshift Game Engine

GitHub release License LoC Codacy Badge Windows Build status

Blueshift is a cross-platform 3D game engine implemented in C++. it's free, open-source, and works on Windows, macOS, iOS, and Android. The project is currently in an early stage of development.

For more information about the changes, see the change log.

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Features

  • Cross-platform (Windows, macOS, iOS and Android)
  • OpenGL 3.2+, OpenGL ES 3.0 rendering
  • Component based scene objects
  • Skeletal (with hardware skinning) animation
  • GPU instancing with skinned mesh
  • Parametric animation blending
  • Directional, spot, point lights
  • Environment probes
  • Shadow mapping (cascaded shadow map, omni directional shadow map, projected shadow map)
  • Particle system
  • HDR rendering and filmic tone mapping
  • Post-processing
  • PBR rendering
  • Environment probes
  • Physics using Bullet
  • Vehicle physics
  • Scripting using Lua and LuaJIT
  • 2D and 3D audio playback using DirectSound, OpenAL and OpenSLES
  • TrueType font rendering using FreeType
  • Unicode string support
  • 3D mesh/animation import from FBX
  • Supported IDEs: Visual Studio, Xcode, Android Studio
  • Playable WYSIWYG editor using Qt with undo & redo capabilities

Downloads

Blueshift editor binaries are downloadable here.

Examples

Example projects are downloadable here.

Screenshots

Screenshot1 Screenshot2 Screenshot3 Screenshot4

Documentation

License

The Blueshift game engine source code is released under the Apache 2.0 license. Please see LICENSE.md for complete licensing information.

How To Contribute

Contributions are always welcome, either reporting issues/bugs or forking the repository and then issuing pull requests when you have completed some additional coding that you feel will be beneficial to the main project. If you are interested in contributing in a more dedicated capacity, then please contact me.

See also

Blueshift Document

Extension points exported contracts — how you extend this code

Core symbols most depended-on inside this repo

Shape

Function 17,121
Method 16,743
Class 6,392
Enum 639
Interface 2

Languages

C++76%
C23%
Python1%
C#1%
Java1%

Modules by API surface

Source/ThirdParty/GGL/ggles3.c676 symbols
Source/ThirdParty/luaJIT/src/host/minilua.c559 symbols
Source/ThirdParty/imgui/imgui.cpp427 symbols
Source/ThirdParty/imgui/imgui_widgets.cpp218 symbols
Source/ThirdParty/Eigen/Eigen/src/Core/Functors.h209 symbols
Source/ThirdParty/imgui/imgui_internal.h194 symbols
Source/Runtime/Private/Image/ImageFormat.cpp187 symbols
Source/ThirdParty/freetype/src/truetype/ttinterp.c175 symbols
Source/ThirdParty/ETCPACK/etcpack.cxx172 symbols
Source/ThirdParty/imgui/imgui.h158 symbols
Source/ThirdParty/Eigen/Eigen/src/Core/util/ForwardDeclarations.h151 symbols
Source/ThirdParty/GGL/gwgl.c149 symbols

For agents

$ claude mcp add BlueshiftEngine \
  -- python -m otcore.mcp_server <graph>

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