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hub / github.com/PolygonTek/BlueshiftEngine / RunFrameInstance

Function RunFrameInstance

Source/Player/AndroidMain.cpp:582–596  ·  view source on GitHub ↗

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580}
581
582static void RunFrameInstance(int elapsedMsec) {
583 BE1::Engine::RunFrame(elapsedMsec);
584
585 BE1::gameClient.Update();
586
587#ifdef USE_ADMOB
588 AdMob::ProcessQueue();
589#endif
590
591 app.Update();
592
593 app.mainRenderContext->Display();
594
595 BE1::gameClient.EndFrame();
596}
597
598// Process all pending events.
599static bool ProcessEventLoop(android_app *appState) {

Callers 1

android_mainFunction · 0.70

Calls 3

DisplayMethod · 0.80
UpdateMethod · 0.45
EndFrameMethod · 0.45

Tested by

no test coverage detected