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Functions1,571 in github.com/Phobos-developers/Phobos

↓ 1 callersFunctionLEA_STACK
src/Misc/Hooks.BugFixes.cpp:1559
↓ 1 callersFunctionLoad
src/Locomotion/TestLocomotionClass.h:94
↓ 1 callersMethodLoad
src/Utilities/Constructs.cpp:63
↓ 1 callersMethodLoad
src/Utilities/Stream.h:85
↓ 1 callersMethodLoadFromINI
src/Utilities/Enumerable.h:116
↓ 1 callersMethodLoadFromINI
src/Utilities/Container.h:85
↓ 1 callersMethodLoadFromINIFile
load any ini file: rules, game mode, scenario or map
src/Utilities/Container.h:138
↓ 1 callersMethodLoadFromRulesFile
for things that only logically work in rules - countries, sides, etc
src/Utilities/Container.h:135
↓ 1 callersMethodLoadFromStream
src/Utilities/Enumerable.h:118
↓ 1 callersMethodLoadFromStream
src/Utilities/Container.h:118
↓ 1 callersMethodLoadFromStream
src/Ext/Scenario/Body.cpp:167
↓ 1 callersMethodLoadFromStream
src/Ext/Sidebar/Body.cpp:27
↓ 1 callersMethodLoadFromStream
src/Ext/Rules/Body.cpp:420
↓ 1 callersMethodLoadStatic
src/Utilities/Container.h:474
↓ 1 callersMethodOffsetPosition
src/Utilities/Anchor.cpp:18
↓ 1 callersMethodOnAI
Some early checks here, returns whether or not to detonate the bullet
src/Ext/Bullet/Trajectories/SampleTrajectory.cpp:52
↓ 1 callersMethodOnAIPreDetonate
src/Ext/Bullet/Trajectories/StraightTrajectory.cpp:101
↓ 1 callersMethodOnAITargetCoordCheck
Where additional checks based on bullet reaching its target coordinate can be done. Vanilla code will do additional checks regarding buildings on targ
src/Ext/Bullet/Trajectories/SampleTrajectory.cpp:89
↓ 1 callersMethodOnAITechnoCheck
Where additional checks based on a TechnoClass instance in same cell as the bullet can be done. Vanilla code will do additional trajectory alterations
src/Ext/Bullet/Trajectories/SampleTrajectory.cpp:98
↓ 1 callersMethodOnAIVelocity
Where you update the speed and position pSpeed: The speed of this proj in the next frame pPosition: Current position of the proj, and in the next fram
src/Ext/Bullet/Trajectories/SampleTrajectory.cpp:66
↓ 1 callersMethodOnEarlyUpdate
TechnoClass_AI_0x6F9E50 It's not recommended to do anything more here it could have a better place for performance consideration
src/Ext/Techno/Body.Update.cpp:24
↓ 1 callersMethodOnUnlimbo
Do some math here to set the initial speed of your proj
src/Ext/Bullet/Trajectories/SampleTrajectory.cpp:41
↓ 1 callersMethodOnlineCheck
src/New/Entity/ShieldClass.cpp:490
↓ 1 callersMethodOnlineCheck
src/New/Entity/AttachEffectClass.cpp:274
↓ 1 callersMethodOwnsLimboDeliveredBuilding
src/Ext/House/Body.cpp:206
↓ 1 callersFunctionPersistObject
src/Utilities/SavegameDef.h:91
↓ 1 callersMethodPointerGotInvalid
src/Ext/Rules/Body.h:355
↓ 1 callersMethodPrepareStream
src/Utilities/Container.h:444
↓ 1 callersMethodRead
src/Utilities/TemplateDef.h:1316
↓ 1 callersMethodRead2Doubles
src/Utilities/INIParser.h:136
↓ 1 callersMethodRead2Integers
src/Utilities/INIParser.h:103
↓ 1 callersMethodRead3Bytes
src/Utilities/INIParser.h:126
↓ 1 callersMethodRead3Integers
src/Utilities/INIParser.h:108
↓ 1 callersMethodReadArmor
src/Utilities/INIParser.h:149
↓ 1 callersMethodReadFromStream
src/Utilities/SavegameDef.h:103
↓ 1 callersMethodReadFromStream
src/Utilities/Stream.cpp:15
↓ 1 callersMethodReadVariables
src/Ext/Scenario/Body.cpp:36
↓ 1 callersFunctionRecalculateCells
src/Ext/Building/Hooks.cpp:380
↓ 1 callersFunctionRelease
src/Locomotion/TestLocomotionClass.h:72
↓ 1 callersMethodRespawnShield
src/New/Entity/ShieldClass.cpp:739
↓ 1 callersMethodResponseAttack
src/New/Entity/ShieldClass.cpp:327
↓ 1 callersFunctionSave
src/Locomotion/TestLocomotionClass.h:123
↓ 1 callersMethodSave
src/Utilities/Constructs.cpp:84
↓ 1 callersMethodSave
src/Utilities/Stream.h:96
↓ 1 callersMethodSaveKey
src/Utilities/Container.h:518
↓ 1 callersMethodSaveStatic
src/Utilities/Container.h:456
↓ 1 callersMethodSaveToStream
src/Utilities/Enumerable.h:120
↓ 1 callersMethodSaveToStream
src/Utilities/Container.h:112
↓ 1 callersMethodSaveToStream
src/Ext/Scenario/Body.cpp:173
↓ 1 callersMethodSaveToStream
src/Ext/Sidebar/Body.cpp:33
↓ 1 callersMethodSaveToStream
src/Ext/Rules/Body.cpp:428
↓ 1 callersMethodSearchFixedAngleMeetTime
src/Ext/Bullet/Trajectories/ParabolaTrajectory.cpp:829
↓ 1 callersMethodSearchVelocity
src/Ext/Bullet/Trajectories/ParabolaTrajectory.cpp:700
↓ 1 callersMethodSelfHealing
src/New/Entity/ShieldClass.cpp:644
↓ 1 callersMethodSerialize
src/New/Entity/LaserTrailClass.cpp:42
↓ 1 callersMethodSerialize
src/New/Entity/ShieldClass.cpp:85
↓ 1 callersMethodSerialize
src/New/Entity/AttachEffectClass.cpp:958
↓ 1 callersMethodSetAll
src/Utilities/Template.h:274
↓ 1 callersMethodSetRadLevel
src/Ext/RadSite/Body.cpp:135
↓ 1 callersMethodSetSelfHealing
src/New/Entity/ShieldClass.cpp:780
↓ 1 callersMethodSetVariableToByID
src/Ext/Scenario/Body.cpp:10
↓ 1 callersMethodStop_Moving
src/Locomotion/TestLocomotionClass.cpp:87
↓ 1 callersMethodSwizzle
src/Utilities/Swizzle.h:42
↓ 1 callersMethodTemporalCheck
src/New/Entity/ShieldClass.cpp:557
↓ 1 callersFunctionToggleLaserWeaponIndex
src/Ext/Techno/Hooks.Firing.cpp:565
↓ 1 callersMethodTrajectoryValidation
src/Ext/BulletType/Body.cpp:79
↓ 1 callersMethodTransferCumulativeAnim
src/New/Entity/AttachEffectClass.cpp:409
↓ 1 callersFunctionUpdateAlphaShape
src/Misc/Hooks.AlphaImage.cpp:9
↓ 1 callersMethodUpdateAttachEffects
Updates state of all AttachEffects on techno.
src/Ext/Techno/Body.Update.cpp:1442
↓ 1 callersMethodUpdateAutoDeathObjectsInLimbo
src/Ext/Scenario/Body.cpp:95
↓ 1 callersMethodUpdateCumulativeAnim
src/New/Entity/AttachEffectClass.cpp:390
↓ 1 callersMethodUpdateHarvesterProduction
src/Ext/House/Body.cpp:157
↓ 1 callersMethodUpdateLaserTrails
src/Ext/Techno/Body.Update.cpp:1108
↓ 1 callersMethodUpdateNonMFBFactoryCounts
src/Ext/House/Body.cpp:481
↓ 1 callersMethodUpdateOnTunnelEnter
src/Ext/Techno/Body.Update.cpp:449
↓ 1 callersMethodUpdateOnTunnelExit
src/Ext/Techno/Body.Update.cpp:466
↓ 1 callersMethodUpdatePrimaryFactoryAI
src/Ext/Building/Body.cpp:91
↓ 1 callersMethodUpdateSelfOwnedAttachEffects
Updates self-owned (defined on TechnoType) AttachEffects, called on type conversion.
src/Ext/Techno/Body.Update.cpp:1521
↓ 1 callersMethodUpdateShield
src/Ext/Techno/Body.Update.cpp:427
↓ 1 callersMethodUpdateTemporal
src/Ext/Techno/Body.Update.cpp:1412
↓ 1 callersMethodUpdateTransportReloaders
src/Ext/Scenario/Body.cpp:106
↓ 1 callersMethodUpdateVehicleProduction
Based on Ares' rewrite of 0x4FEA60 for 100 unit bugfix.
src/Ext/House/Body.cpp:19
↓ 1 callersMethodUpdateWarpInDelay
src/Ext/Techno/Body.Update.cpp:1424
↓ 1 callersMethodWeaponNullifyAnim
src/New/Entity/ShieldClass.cpp:347
↓ 1 callersMethodWriteToStream
src/Utilities/SavegameDef.h:114
↓ 1 callersMethodWriteToStream
src/Utilities/Stream.cpp:31
↓ 1 callersMethod_SetOwner
src/Ext/WeaponType/Hook.EBolt.cpp:77
↓ 1 callersMethodbegin
src/Utilities/Container.h:496
↓ 1 callersMethodbegin
src/Misc/Selection.cpp:23
↓ 1 callersMethodclear
src/Utilities/Constructs.h:221
↓ 1 callersFunctionclearScheme
()
docs/_static/js/scheme-switcher.js:94
↓ 1 callersMethodempty
src/Utilities/Constructs.h:342
↓ 1 callersMethodend
src/Misc/Selection.cpp:28
↓ 1 callersMethodfront
lib/nameof/nameof.h:256
↓ 1 callersFunctiongetSystemScheme
()
docs/_static/js/scheme-switcher.js:79
↓ 1 callersMethodinsert
src/Utilities/Container.h:235
↓ 1 callersFunctionis_any_of
src/Utilities/Helpers.Alex.h:325
↓ 1 callersFunctionmake_iterator_single
src/Utilities/Iterator.h:116
↓ 1 callersMethodmax_size
src/Utilities/INIParser.h:62
↓ 1 callersFunctionmodule_has_syhks00
src/Utilities/AresHelper.cpp:29
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