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github.com/Phobos-developers/Phobos
/ functions
Functions
1,571 in github.com/Phobos-developers/Phobos
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Functions
1,571
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Types & classes
337
↓ 1 callers
Function
LEA_STACK
src/Misc/Hooks.BugFixes.cpp:1559
↓ 1 callers
Function
Load
src/Locomotion/TestLocomotionClass.h:94
↓ 1 callers
Method
Load
src/Utilities/Constructs.cpp:63
↓ 1 callers
Method
Load
src/Utilities/Stream.h:85
↓ 1 callers
Method
LoadFromINI
src/Utilities/Enumerable.h:116
↓ 1 callers
Method
LoadFromINI
src/Utilities/Container.h:85
↓ 1 callers
Method
LoadFromINIFile
load any ini file: rules, game mode, scenario or map
src/Utilities/Container.h:138
↓ 1 callers
Method
LoadFromRulesFile
for things that only logically work in rules - countries, sides, etc
src/Utilities/Container.h:135
↓ 1 callers
Method
LoadFromStream
src/Utilities/Enumerable.h:118
↓ 1 callers
Method
LoadFromStream
src/Utilities/Container.h:118
↓ 1 callers
Method
LoadFromStream
src/Ext/Scenario/Body.cpp:167
↓ 1 callers
Method
LoadFromStream
src/Ext/Sidebar/Body.cpp:27
↓ 1 callers
Method
LoadFromStream
src/Ext/Rules/Body.cpp:420
↓ 1 callers
Method
LoadStatic
src/Utilities/Container.h:474
↓ 1 callers
Method
OffsetPosition
src/Utilities/Anchor.cpp:18
↓ 1 callers
Method
OnAI
Some early checks here, returns whether or not to detonate the bullet
src/Ext/Bullet/Trajectories/SampleTrajectory.cpp:52
↓ 1 callers
Method
OnAIPreDetonate
src/Ext/Bullet/Trajectories/StraightTrajectory.cpp:101
↓ 1 callers
Method
OnAITargetCoordCheck
Where additional checks based on bullet reaching its target coordinate can be done. Vanilla code will do additional checks regarding buildings on targ
src/Ext/Bullet/Trajectories/SampleTrajectory.cpp:89
↓ 1 callers
Method
OnAITechnoCheck
Where additional checks based on a TechnoClass instance in same cell as the bullet can be done. Vanilla code will do additional trajectory alterations
src/Ext/Bullet/Trajectories/SampleTrajectory.cpp:98
↓ 1 callers
Method
OnAIVelocity
Where you update the speed and position pSpeed: The speed of this proj in the next frame pPosition: Current position of the proj, and in the next fram
src/Ext/Bullet/Trajectories/SampleTrajectory.cpp:66
↓ 1 callers
Method
OnEarlyUpdate
TechnoClass_AI_0x6F9E50 It's not recommended to do anything more here it could have a better place for performance consideration
src/Ext/Techno/Body.Update.cpp:24
↓ 1 callers
Method
OnUnlimbo
Do some math here to set the initial speed of your proj
src/Ext/Bullet/Trajectories/SampleTrajectory.cpp:41
↓ 1 callers
Method
OnlineCheck
src/New/Entity/ShieldClass.cpp:490
↓ 1 callers
Method
OnlineCheck
src/New/Entity/AttachEffectClass.cpp:274
↓ 1 callers
Method
OwnsLimboDeliveredBuilding
src/Ext/House/Body.cpp:206
↓ 1 callers
Function
PersistObject
src/Utilities/SavegameDef.h:91
↓ 1 callers
Method
PointerGotInvalid
src/Ext/Rules/Body.h:355
↓ 1 callers
Method
PrepareStream
src/Utilities/Container.h:444
↓ 1 callers
Method
Read
src/Utilities/TemplateDef.h:1316
↓ 1 callers
Method
Read2Doubles
src/Utilities/INIParser.h:136
↓ 1 callers
Method
Read2Integers
src/Utilities/INIParser.h:103
↓ 1 callers
Method
Read3Bytes
src/Utilities/INIParser.h:126
↓ 1 callers
Method
Read3Integers
src/Utilities/INIParser.h:108
↓ 1 callers
Method
ReadArmor
src/Utilities/INIParser.h:149
↓ 1 callers
Method
ReadFromStream
src/Utilities/SavegameDef.h:103
↓ 1 callers
Method
ReadFromStream
src/Utilities/Stream.cpp:15
↓ 1 callers
Method
ReadVariables
src/Ext/Scenario/Body.cpp:36
↓ 1 callers
Function
RecalculateCells
src/Ext/Building/Hooks.cpp:380
↓ 1 callers
Function
Release
src/Locomotion/TestLocomotionClass.h:72
↓ 1 callers
Method
RespawnShield
src/New/Entity/ShieldClass.cpp:739
↓ 1 callers
Method
ResponseAttack
src/New/Entity/ShieldClass.cpp:327
↓ 1 callers
Function
Save
src/Locomotion/TestLocomotionClass.h:123
↓ 1 callers
Method
Save
src/Utilities/Constructs.cpp:84
↓ 1 callers
Method
Save
src/Utilities/Stream.h:96
↓ 1 callers
Method
SaveKey
src/Utilities/Container.h:518
↓ 1 callers
Method
SaveStatic
src/Utilities/Container.h:456
↓ 1 callers
Method
SaveToStream
src/Utilities/Enumerable.h:120
↓ 1 callers
Method
SaveToStream
src/Utilities/Container.h:112
↓ 1 callers
Method
SaveToStream
src/Ext/Scenario/Body.cpp:173
↓ 1 callers
Method
SaveToStream
src/Ext/Sidebar/Body.cpp:33
↓ 1 callers
Method
SaveToStream
src/Ext/Rules/Body.cpp:428
↓ 1 callers
Method
SearchFixedAngleMeetTime
src/Ext/Bullet/Trajectories/ParabolaTrajectory.cpp:829
↓ 1 callers
Method
SearchVelocity
src/Ext/Bullet/Trajectories/ParabolaTrajectory.cpp:700
↓ 1 callers
Method
SelfHealing
src/New/Entity/ShieldClass.cpp:644
↓ 1 callers
Method
Serialize
src/New/Entity/LaserTrailClass.cpp:42
↓ 1 callers
Method
Serialize
src/New/Entity/ShieldClass.cpp:85
↓ 1 callers
Method
Serialize
src/New/Entity/AttachEffectClass.cpp:958
↓ 1 callers
Method
SetAll
src/Utilities/Template.h:274
↓ 1 callers
Method
SetRadLevel
src/Ext/RadSite/Body.cpp:135
↓ 1 callers
Method
SetSelfHealing
src/New/Entity/ShieldClass.cpp:780
↓ 1 callers
Method
SetVariableToByID
src/Ext/Scenario/Body.cpp:10
↓ 1 callers
Method
Stop_Moving
src/Locomotion/TestLocomotionClass.cpp:87
↓ 1 callers
Method
Swizzle
src/Utilities/Swizzle.h:42
↓ 1 callers
Method
TemporalCheck
src/New/Entity/ShieldClass.cpp:557
↓ 1 callers
Function
ToggleLaserWeaponIndex
src/Ext/Techno/Hooks.Firing.cpp:565
↓ 1 callers
Method
TrajectoryValidation
src/Ext/BulletType/Body.cpp:79
↓ 1 callers
Method
TransferCumulativeAnim
src/New/Entity/AttachEffectClass.cpp:409
↓ 1 callers
Function
UpdateAlphaShape
src/Misc/Hooks.AlphaImage.cpp:9
↓ 1 callers
Method
UpdateAttachEffects
Updates state of all AttachEffects on techno.
src/Ext/Techno/Body.Update.cpp:1442
↓ 1 callers
Method
UpdateAutoDeathObjectsInLimbo
src/Ext/Scenario/Body.cpp:95
↓ 1 callers
Method
UpdateCumulativeAnim
src/New/Entity/AttachEffectClass.cpp:390
↓ 1 callers
Method
UpdateHarvesterProduction
src/Ext/House/Body.cpp:157
↓ 1 callers
Method
UpdateLaserTrails
src/Ext/Techno/Body.Update.cpp:1108
↓ 1 callers
Method
UpdateNonMFBFactoryCounts
src/Ext/House/Body.cpp:481
↓ 1 callers
Method
UpdateOnTunnelEnter
src/Ext/Techno/Body.Update.cpp:449
↓ 1 callers
Method
UpdateOnTunnelExit
src/Ext/Techno/Body.Update.cpp:466
↓ 1 callers
Method
UpdatePrimaryFactoryAI
src/Ext/Building/Body.cpp:91
↓ 1 callers
Method
UpdateSelfOwnedAttachEffects
Updates self-owned (defined on TechnoType) AttachEffects, called on type conversion.
src/Ext/Techno/Body.Update.cpp:1521
↓ 1 callers
Method
UpdateShield
src/Ext/Techno/Body.Update.cpp:427
↓ 1 callers
Method
UpdateTemporal
src/Ext/Techno/Body.Update.cpp:1412
↓ 1 callers
Method
UpdateTransportReloaders
src/Ext/Scenario/Body.cpp:106
↓ 1 callers
Method
UpdateVehicleProduction
Based on Ares' rewrite of 0x4FEA60 for 100 unit bugfix.
src/Ext/House/Body.cpp:19
↓ 1 callers
Method
UpdateWarpInDelay
src/Ext/Techno/Body.Update.cpp:1424
↓ 1 callers
Method
WeaponNullifyAnim
src/New/Entity/ShieldClass.cpp:347
↓ 1 callers
Method
WriteToStream
src/Utilities/SavegameDef.h:114
↓ 1 callers
Method
WriteToStream
src/Utilities/Stream.cpp:31
↓ 1 callers
Method
_SetOwner
src/Ext/WeaponType/Hook.EBolt.cpp:77
↓ 1 callers
Method
begin
src/Utilities/Container.h:496
↓ 1 callers
Method
begin
src/Misc/Selection.cpp:23
↓ 1 callers
Method
clear
src/Utilities/Constructs.h:221
↓ 1 callers
Function
clearScheme
()
docs/_static/js/scheme-switcher.js:94
↓ 1 callers
Method
empty
src/Utilities/Constructs.h:342
↓ 1 callers
Method
end
src/Misc/Selection.cpp:28
↓ 1 callers
Method
front
lib/nameof/nameof.h:256
↓ 1 callers
Function
getSystemScheme
()
docs/_static/js/scheme-switcher.js:79
↓ 1 callers
Method
insert
src/Utilities/Container.h:235
↓ 1 callers
Function
is_any_of
src/Utilities/Helpers.Alex.h:325
↓ 1 callers
Function
make_iterator_single
src/Utilities/Iterator.h:116
↓ 1 callers
Method
max_size
src/Utilities/INIParser.h:62
↓ 1 callers
Function
module_has_syhks00
src/Utilities/AresHelper.cpp:29
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