(
vertices: &mut Vec<BuiltinMeshVertex>,
indices: &mut Vec<u16>,
a: [f32; 3],
b: [f32; 3],
c: [f32; 3],
d: [f32; 3],
)
| 462 | } |
| 463 | |
| 464 | fn push_quad( |
| 465 | vertices: &mut Vec<BuiltinMeshVertex>, |
| 466 | indices: &mut Vec<u16>, |
| 467 | a: [f32; 3], |
| 468 | b: [f32; 3], |
| 469 | c: [f32; 3], |
| 470 | d: [f32; 3], |
| 471 | ) { |
| 472 | push_triangle(vertices, indices, a, b, c); |
| 473 | push_triangle(vertices, indices, a, c, d); |
| 474 | } |
| 475 | |
| 476 | fn push_index_triangle_outward( |
| 477 | vertices: &[BuiltinMeshVertex], |
no test coverage detected