(
vertices: &mut Vec<BuiltinMeshVertex>,
indices: &mut Vec<u16>,
a: [f32; 3],
b: [f32; 3],
c: [f32; 3],
)
| 424 | } |
| 425 | |
| 426 | fn push_triangle( |
| 427 | vertices: &mut Vec<BuiltinMeshVertex>, |
| 428 | indices: &mut Vec<u16>, |
| 429 | a: [f32; 3], |
| 430 | b: [f32; 3], |
| 431 | c: [f32; 3], |
| 432 | ) { |
| 433 | let av = a; |
| 434 | let mut bv = b; |
| 435 | let mut cv = c; |
| 436 | let mut normal = normalize3(cross3(sub3(bv, av), sub3(cv, av))); |
| 437 | let centroid = scale3(add3(add3(av, bv), cv), 1.0 / 3.0); |
| 438 | if dot3(normal, centroid) < 0.0 { |
| 439 | std::mem::swap(&mut bv, &mut cv); |
| 440 | normal = normalize3(cross3(sub3(bv, av), sub3(cv, av))); |
| 441 | } |
| 442 | let auv = project_uv(a, normal); |
| 443 | let buv = project_uv(bv, normal); |
| 444 | let cuv = project_uv(cv, normal); |
| 445 | let base = vertices.len() as u16; |
| 446 | vertices.push(BuiltinMeshVertex { |
| 447 | pos: a, |
| 448 | normal, |
| 449 | uv: auv, |
| 450 | }); |
| 451 | vertices.push(BuiltinMeshVertex { |
| 452 | pos: bv, |
| 453 | normal, |
| 454 | uv: buv, |
| 455 | }); |
| 456 | vertices.push(BuiltinMeshVertex { |
| 457 | pos: cv, |
| 458 | normal, |
| 459 | uv: cuv, |
| 460 | }); |
| 461 | indices.extend_from_slice(&[base, base + 1, base + 2]); |
| 462 | } |
| 463 | |
| 464 | fn push_quad( |
| 465 | vertices: &mut Vec<BuiltinMeshVertex>, |
no test coverage detected