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Functions
609 in github.com/PacktPublishing/Beginning-Cpp-Game-Programming-Second-Edition
⨍
Functions
609
◇
Types & classes
133
↓ 288 callers
Method
setPosition
Chapter18/code/Particle.cpp:18
↓ 135 callers
Method
draw
Chapter14/code/Draw.cpp:3
↓ 110 callers
Method
getPosition
Chapter07/Bat.cpp:14
↓ 37 callers
Method
getSize
Chapter20-22/Space Invaders ++ 2/TransformComponent.cpp:16
↓ 10 callers
Method
getComponentByTypeAndSpecificType
Slow only use in init and start
Chapter20-22/Space Invaders ++ 2/GameObject.cpp:135
↓ 9 callers
Method
getLevelSize
Chapter18/code/LevelManager.cpp:149
↓ 9 callers
Method
getLevelSize
Chapter17/code/LevelManager.cpp:147
↓ 9 callers
Method
getTag
Chapter20-22/Space Invaders ++ 2/GameObject.cpp:117
↓ 8 callers
Method
getPosition
Chapter12/code/Bullet.cpp:71
↓ 8 callers
Method
getPosition
Chapter13/code/Bullet.cpp:71
↓ 8 callers
Method
getPosition
Chapter11/code/Bullet.cpp:71
↓ 7 callers
Method
getFirstUpdateComponent
Chapter20-22/Space Invaders ++ 2/GameObject.cpp:180
↓ 7 callers
Method
getLevelSize
Chapter16/code/LevelManager.cpp:150
↓ 7 callers
Method
getTransformComponent
Chapter20-22/Space Invaders ++ 2/GameObject.cpp:45
↓ 6 callers
Method
addComponent
Chapter20-22/Space Invaders ++ 2/GameObject.cpp:51
↓ 6 callers
Method
getCenter
Chapter18/code/PlayableCharacter.cpp:95
↓ 6 callers
Method
getHead
Chapter18/code/PlayableCharacter.cpp:108
↓ 6 callers
Method
getHead
Chapter17/code/PlayableCharacter.cpp:108
↓ 6 callers
Method
getHead
Chapter16/code/PlayableCharacter.cpp:108
↓ 6 callers
Method
getSprite
Chapter15/code/PlayableCharacter.cpp:123
↓ 6 callers
Method
getSprite
Chapter18/code/PlayableCharacter.cpp:123
↓ 6 callers
Method
getSprite
Chapter17/code/PlayableCharacter.cpp:123
↓ 6 callers
Method
getSprite
Chapter16/code/PlayableCharacter.cpp:123
↓ 6 callers
Method
setOrMoveCollider
Chapter20-22/Space Invaders ++ 2/RectColliderComponent.cpp:11
↓ 5 callers
Method
getCenter
Chapter17/code/PlayableCharacter.cpp:95
↓ 5 callers
Method
getEncompassingRectCollider
Chapter20-22/Space Invaders ++ 2/GameObjectBlueprint.cpp:70
↓ 5 callers
Method
running
Chapter18/code/ParticleSystem.cpp:80
↓ 5 callers
Method
update
Chapter12/code/Bullet.cpp:82
↓ 5 callers
Method
update
Chapter13/code/Bullet.cpp:82
↓ 5 callers
Method
update
Chapter11/code/Bullet.cpp:82
↓ 5 callers
Function
updateBranches
Function definition
Chapter04/low res/Timber.cpp:452
↓ 5 callers
Function
updateBranches
Function definition
Chapter04/code/Timber.cpp:443
↓ 4 callers
Method
getCenter
Chapter15/code/PlayableCharacter.cpp:95
↓ 4 callers
Method
getCenter
Chapter12/code/Player.cpp:66
↓ 4 callers
Method
getCenter
Chapter13/code/Player.cpp:73
↓ 4 callers
Method
getCenter
Chapter11/code/Player.cpp:66
↓ 4 callers
Method
getCenter
Chapter16/code/PlayableCharacter.cpp:95
↓ 4 callers
Method
getFeet
Chapter18/code/PlayableCharacter.cpp:103
↓ 4 callers
Method
getPosition
Chapter18/code/Particle.cpp:24
↓ 4 callers
Method
getSprite
Chapter12/code/Zombie.cpp:87
↓ 4 callers
Method
getSprite
Chapter13/code/Zombie.cpp:87
↓ 4 callers
Method
getSprite
Chapter11/code/Zombie.cpp:87
↓ 4 callers
Method
getStartPosition
Chapter18/code/LevelManager.cpp:164
↓ 4 callers
Method
getStartPosition
Chapter17/code/LevelManager.cpp:162
↓ 4 callers
Method
getStartPosition
Chapter16/code/LevelManager.cpp:165
↓ 4 callers
Method
isSpawned
Chapter12/code/Pickup.cpp:72
↓ 4 callers
Method
isSpawned
Chapter13/code/Pickup.cpp:72
↓ 4 callers
Method
isSpawned
Chapter11/code/Pickup.cpp:72
↓ 4 callers
Method
spawn
Chapter18/code/PlayableCharacter.cpp:3
↓ 4 callers
Method
spawn
Chapter17/code/PlayableCharacter.cpp:3
↓ 4 callers
Method
spawn
Chapter16/code/PlayableCharacter.cpp:3
↓ 3 callers
Method
getFeet
Chapter17/code/PlayableCharacter.cpp:103
↓ 3 callers
Method
getFeet
Chapter16/code/PlayableCharacter.cpp:103
↓ 3 callers
Method
getHeight
Chapter20-22/Space Invaders ++ 2/GameObjectBlueprint.cpp:11
↓ 3 callers
Method
getPosition
Chapter17/code/PlayableCharacter.cpp:90
↓ 3 callers
Method
getWidth
Chapter20-22/Space Invaders ++ 2/GameObjectBlueprint.cpp:3
↓ 3 callers
Method
isAlive
Chapter12/code/Zombie.cpp:76
↓ 3 callers
Method
isAlive
Chapter13/code/Zombie.cpp:76
↓ 3 callers
Method
isAlive
Chapter11/code/Zombie.cpp:76
↓ 3 callers
Method
isInFlight
Chapter12/code/Bullet.cpp:66
↓ 3 callers
Method
isInFlight
Chapter13/code/Bullet.cpp:66
↓ 3 callers
Method
isInFlight
Chapter11/code/Bullet.cpp:66
↓ 3 callers
Method
stopFalling
Chapter18/code/PlayableCharacter.cpp:130
↓ 3 callers
Method
stopFalling
Chapter17/code/PlayableCharacter.cpp:130
↓ 3 callers
Method
stopFalling
Chapter16/code/PlayableCharacter.cpp:130
↓ 2 callers
Method
getCenter
Chapter10/code/Player.cpp:66
↓ 2 callers
Method
getCenter
Chapter09/code/Player.cpp:65
↓ 2 callers
Method
getCenter
Chapter08/code/Player.cpp:65
↓ 2 callers
Method
getHealth
Chapter12/code/Player.cpp:81
↓ 2 callers
Method
getHealth
Chapter13/code/Player.cpp:88
↓ 2 callers
Method
getLocationX
Chapter20-22/Space Invaders ++ 2/GameObjectBlueprint.cpp:19
↓ 2 callers
Method
getLocationY
Chapter20-22/Space Invaders ++ 2/GameObjectBlueprint.cpp:27
↓ 2 callers
Method
getPosition
Chapter16/code/PlayableCharacter.cpp:90
↓ 2 callers
Method
getSpecificType
Chapter20-22/Space Invaders ++ 2/RectColliderComponent.h:27
↓ 2 callers
Method
getSprite
Chapter10/code/Zombie.cpp:87
↓ 2 callers
Method
gotIt
Chapter12/code/Pickup.cpp:77
↓ 2 callers
Method
gotIt
Chapter13/code/Pickup.cpp:77
↓ 2 callers
Method
gotIt
Chapter11/code/Pickup.cpp:77
↓ 2 callers
Method
handleInput
Chapter15/code/Bob.cpp:13
↓ 2 callers
Method
handleInput
Chapter18/code/Bob.cpp:13
↓ 2 callers
Method
handleInput
Chapter17/code/Bob.cpp:13
↓ 2 callers
Method
handleInput
Chapter16/code/Bob.cpp:13
↓ 2 callers
Method
hit
Chapter12/code/Zombie.cpp:58
↓ 2 callers
Method
hit
Chapter13/code/Zombie.cpp:58
↓ 2 callers
Method
hit
Chapter11/code/Zombie.cpp:58
↓ 2 callers
Method
isActive
Chapter20-22/Space Invaders ++ 2/GameObject.cpp:107
↓ 2 callers
Method
isMovingRight
Chapter20-22/Space Invaders ++ 2/InvaderUpdateComponent.cpp:60
↓ 2 callers
Method
playJump
Chapter18/code/SoundManager.cpp:107
↓ 2 callers
Method
playJump
Chapter17/code/SoundManager.cpp:107
↓ 2 callers
Method
setArena
Chapter12/code/Pickup.cpp:34
↓ 2 callers
Method
setArena
Chapter13/code/Pickup.cpp:34
↓ 2 callers
Method
setArena
Chapter11/code/Pickup.cpp:34
↓ 2 callers
Method
setInactive
Chapter20-22/Space Invaders ++ 2/GameObject.cpp:102
↓ 2 callers
Method
spawn
Chapter15/code/PlayableCharacter.cpp:3
↓ 2 callers
Method
spawn
Chapter12/code/Zombie.cpp:9
↓ 2 callers
Method
spawn
Chapter10/code/Zombie.cpp:9
↓ 2 callers
Method
spawn
Chapter13/code/Zombie.cpp:9
↓ 2 callers
Method
spawn
Chapter11/code/Zombie.cpp:9
↓ 2 callers
Method
update
Chapter10/code/Zombie.cpp:92
↓ 2 callers
Function
updateBranches
Function definition
Chapter05/low res/Timber.cpp:696
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