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Functions609 in github.com/PacktPublishing/Beginning-Cpp-Game-Programming-Second-Edition

↓ 288 callersMethodsetPosition
Chapter18/code/Particle.cpp:18
↓ 135 callersMethoddraw
Chapter14/code/Draw.cpp:3
↓ 110 callersMethodgetPosition
Chapter07/Bat.cpp:14
↓ 37 callersMethodgetSize
Chapter20-22/Space Invaders ++ 2/TransformComponent.cpp:16
↓ 10 callersMethodgetComponentByTypeAndSpecificType
Slow only use in init and start
Chapter20-22/Space Invaders ++ 2/GameObject.cpp:135
↓ 9 callersMethodgetLevelSize
Chapter18/code/LevelManager.cpp:149
↓ 9 callersMethodgetLevelSize
Chapter17/code/LevelManager.cpp:147
↓ 9 callersMethodgetTag
Chapter20-22/Space Invaders ++ 2/GameObject.cpp:117
↓ 8 callersMethodgetPosition
Chapter12/code/Bullet.cpp:71
↓ 8 callersMethodgetPosition
Chapter13/code/Bullet.cpp:71
↓ 8 callersMethodgetPosition
Chapter11/code/Bullet.cpp:71
↓ 7 callersMethodgetFirstUpdateComponent
Chapter20-22/Space Invaders ++ 2/GameObject.cpp:180
↓ 7 callersMethodgetLevelSize
Chapter16/code/LevelManager.cpp:150
↓ 7 callersMethodgetTransformComponent
Chapter20-22/Space Invaders ++ 2/GameObject.cpp:45
↓ 6 callersMethodaddComponent
Chapter20-22/Space Invaders ++ 2/GameObject.cpp:51
↓ 6 callersMethodgetCenter
Chapter18/code/PlayableCharacter.cpp:95
↓ 6 callersMethodgetHead
Chapter18/code/PlayableCharacter.cpp:108
↓ 6 callersMethodgetHead
Chapter17/code/PlayableCharacter.cpp:108
↓ 6 callersMethodgetHead
Chapter16/code/PlayableCharacter.cpp:108
↓ 6 callersMethodgetSprite
Chapter15/code/PlayableCharacter.cpp:123
↓ 6 callersMethodgetSprite
Chapter18/code/PlayableCharacter.cpp:123
↓ 6 callersMethodgetSprite
Chapter17/code/PlayableCharacter.cpp:123
↓ 6 callersMethodgetSprite
Chapter16/code/PlayableCharacter.cpp:123
↓ 6 callersMethodsetOrMoveCollider
Chapter20-22/Space Invaders ++ 2/RectColliderComponent.cpp:11
↓ 5 callersMethodgetCenter
Chapter17/code/PlayableCharacter.cpp:95
↓ 5 callersMethodgetEncompassingRectCollider
Chapter20-22/Space Invaders ++ 2/GameObjectBlueprint.cpp:70
↓ 5 callersMethodrunning
Chapter18/code/ParticleSystem.cpp:80
↓ 5 callersMethodupdate
Chapter12/code/Bullet.cpp:82
↓ 5 callersMethodupdate
Chapter13/code/Bullet.cpp:82
↓ 5 callersMethodupdate
Chapter11/code/Bullet.cpp:82
↓ 5 callersFunctionupdateBranches
Function definition
Chapter04/low res/Timber.cpp:452
↓ 5 callersFunctionupdateBranches
Function definition
Chapter04/code/Timber.cpp:443
↓ 4 callersMethodgetCenter
Chapter15/code/PlayableCharacter.cpp:95
↓ 4 callersMethodgetCenter
Chapter12/code/Player.cpp:66
↓ 4 callersMethodgetCenter
Chapter13/code/Player.cpp:73
↓ 4 callersMethodgetCenter
Chapter11/code/Player.cpp:66
↓ 4 callersMethodgetCenter
Chapter16/code/PlayableCharacter.cpp:95
↓ 4 callersMethodgetFeet
Chapter18/code/PlayableCharacter.cpp:103
↓ 4 callersMethodgetPosition
Chapter18/code/Particle.cpp:24
↓ 4 callersMethodgetSprite
Chapter12/code/Zombie.cpp:87
↓ 4 callersMethodgetSprite
Chapter13/code/Zombie.cpp:87
↓ 4 callersMethodgetSprite
Chapter11/code/Zombie.cpp:87
↓ 4 callersMethodgetStartPosition
Chapter18/code/LevelManager.cpp:164
↓ 4 callersMethodgetStartPosition
Chapter17/code/LevelManager.cpp:162
↓ 4 callersMethodgetStartPosition
Chapter16/code/LevelManager.cpp:165
↓ 4 callersMethodisSpawned
Chapter12/code/Pickup.cpp:72
↓ 4 callersMethodisSpawned
Chapter13/code/Pickup.cpp:72
↓ 4 callersMethodisSpawned
Chapter11/code/Pickup.cpp:72
↓ 4 callersMethodspawn
Chapter18/code/PlayableCharacter.cpp:3
↓ 4 callersMethodspawn
Chapter17/code/PlayableCharacter.cpp:3
↓ 4 callersMethodspawn
Chapter16/code/PlayableCharacter.cpp:3
↓ 3 callersMethodgetFeet
Chapter17/code/PlayableCharacter.cpp:103
↓ 3 callersMethodgetFeet
Chapter16/code/PlayableCharacter.cpp:103
↓ 3 callersMethodgetHeight
Chapter20-22/Space Invaders ++ 2/GameObjectBlueprint.cpp:11
↓ 3 callersMethodgetPosition
Chapter17/code/PlayableCharacter.cpp:90
↓ 3 callersMethodgetWidth
Chapter20-22/Space Invaders ++ 2/GameObjectBlueprint.cpp:3
↓ 3 callersMethodisAlive
Chapter12/code/Zombie.cpp:76
↓ 3 callersMethodisAlive
Chapter13/code/Zombie.cpp:76
↓ 3 callersMethodisAlive
Chapter11/code/Zombie.cpp:76
↓ 3 callersMethodisInFlight
Chapter12/code/Bullet.cpp:66
↓ 3 callersMethodisInFlight
Chapter13/code/Bullet.cpp:66
↓ 3 callersMethodisInFlight
Chapter11/code/Bullet.cpp:66
↓ 3 callersMethodstopFalling
Chapter18/code/PlayableCharacter.cpp:130
↓ 3 callersMethodstopFalling
Chapter17/code/PlayableCharacter.cpp:130
↓ 3 callersMethodstopFalling
Chapter16/code/PlayableCharacter.cpp:130
↓ 2 callersMethodgetCenter
Chapter10/code/Player.cpp:66
↓ 2 callersMethodgetCenter
Chapter09/code/Player.cpp:65
↓ 2 callersMethodgetCenter
Chapter08/code/Player.cpp:65
↓ 2 callersMethodgetHealth
Chapter12/code/Player.cpp:81
↓ 2 callersMethodgetHealth
Chapter13/code/Player.cpp:88
↓ 2 callersMethodgetLocationX
Chapter20-22/Space Invaders ++ 2/GameObjectBlueprint.cpp:19
↓ 2 callersMethodgetLocationY
Chapter20-22/Space Invaders ++ 2/GameObjectBlueprint.cpp:27
↓ 2 callersMethodgetPosition
Chapter16/code/PlayableCharacter.cpp:90
↓ 2 callersMethodgetSpecificType
Chapter20-22/Space Invaders ++ 2/RectColliderComponent.h:27
↓ 2 callersMethodgetSprite
Chapter10/code/Zombie.cpp:87
↓ 2 callersMethodgotIt
Chapter12/code/Pickup.cpp:77
↓ 2 callersMethodgotIt
Chapter13/code/Pickup.cpp:77
↓ 2 callersMethodgotIt
Chapter11/code/Pickup.cpp:77
↓ 2 callersMethodhandleInput
Chapter15/code/Bob.cpp:13
↓ 2 callersMethodhandleInput
Chapter18/code/Bob.cpp:13
↓ 2 callersMethodhandleInput
Chapter17/code/Bob.cpp:13
↓ 2 callersMethodhandleInput
Chapter16/code/Bob.cpp:13
↓ 2 callersMethodhit
Chapter12/code/Zombie.cpp:58
↓ 2 callersMethodhit
Chapter13/code/Zombie.cpp:58
↓ 2 callersMethodhit
Chapter11/code/Zombie.cpp:58
↓ 2 callersMethodisActive
Chapter20-22/Space Invaders ++ 2/GameObject.cpp:107
↓ 2 callersMethodisMovingRight
Chapter20-22/Space Invaders ++ 2/InvaderUpdateComponent.cpp:60
↓ 2 callersMethodplayJump
Chapter18/code/SoundManager.cpp:107
↓ 2 callersMethodplayJump
Chapter17/code/SoundManager.cpp:107
↓ 2 callersMethodsetArena
Chapter12/code/Pickup.cpp:34
↓ 2 callersMethodsetArena
Chapter13/code/Pickup.cpp:34
↓ 2 callersMethodsetArena
Chapter11/code/Pickup.cpp:34
↓ 2 callersMethodsetInactive
Chapter20-22/Space Invaders ++ 2/GameObject.cpp:102
↓ 2 callersMethodspawn
Chapter15/code/PlayableCharacter.cpp:3
↓ 2 callersMethodspawn
Chapter12/code/Zombie.cpp:9
↓ 2 callersMethodspawn
Chapter10/code/Zombie.cpp:9
↓ 2 callersMethodspawn
Chapter13/code/Zombie.cpp:9
↓ 2 callersMethodspawn
Chapter11/code/Zombie.cpp:9
↓ 2 callersMethodupdate
Chapter10/code/Zombie.cpp:92
↓ 2 callersFunctionupdateBranches
Function definition
Chapter05/low res/Timber.cpp:696
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