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github.com/PacktPublishing/Beginning-Cpp-Game-Programming-Second-Edition
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Functions
609 in github.com/PacktPublishing/Beginning-Cpp-Game-Programming-Second-Edition
⨍
Functions
609
◇
Types & classes
133
↓ 2 callers
Function
updateBranches
Function definition
Chapter05/code/Timber.cpp:673
↓ 2 callers
Method
upgrade
Chapter13/code/Pickup.cpp:113
↓ 1 callers
Method
addToComponentList
Chapter20-22/Space Invaders ++ 2/GameObjectBlueprint.cpp:51
↓ 1 callers
Method
buildGameObject
Chapter20-22/Space Invaders ++ 2/GameObjectFactoryPlayMode.cpp:10
↓ 1 callers
Function
createBackground
Chapter12/code/CreateBackground.cpp:4
↓ 1 callers
Function
createBackground
Chapter10/code/CreateBackground.cpp:4
↓ 1 callers
Function
createBackground
Chapter09/code/CreateBackground.cpp:4
↓ 1 callers
Function
createBackground
Chapter13/code/CreateBackground.cpp:4
↓ 1 callers
Function
createBackground
Chapter11/code/CreateBackground.cpp:4
↓ 1 callers
Function
createHorde
Chapter12/code/CreateHorde.cpp:4
↓ 1 callers
Function
createHorde
Chapter10/code/CreateHorde.cpp:4
↓ 1 callers
Function
createHorde
Chapter13/code/CreateHorde.cpp:4
↓ 1 callers
Function
createHorde
Chapter11/code/CreateHorde.cpp:4
↓ 1 callers
Method
detectCollisions
Chapter20-22/Space Invaders ++ 2/PhysicsEnginePlayMode.cpp:197
↓ 1 callers
Method
dropDownAndReverse
Chapter20-22/Space Invaders ++ 2/InvaderUpdateComponent.cpp:51
↓ 1 callers
Method
emitParticles
Chapter18/code/ParticleSystem.cpp:56
↓ 1 callers
Method
getBitmapName
Chapter20-22/Space Invaders ++ 2/GameObjectBlueprint.cpp:56
↓ 1 callers
Method
getBulletSpawner
Chapter20-22/Space Invaders ++ 2/GameScreen.cpp:202
↓ 1 callers
Method
getButtons
Chapter19/Space Invaders ++/UIPanel.cpp:35
↓ 1 callers
Method
getButtons
Chapter20-22/Space Invaders ++ 2/UIPanel.cpp:35
↓ 1 callers
Method
getColliderTag
Chapter20-22/Space Invaders ++ 2/RectColliderComponent.cpp:7
↓ 1 callers
Method
getCurrentLevel
Chapter18/code/LevelManager.cpp:154
↓ 1 callers
Method
getCurrentLevel
Chapter17/code/LevelManager.cpp:152
↓ 1 callers
Method
getEncompassingRectColliderLabel
Chapter20-22/Space Invaders ++ 2/GameObjectBlueprint.cpp:66
↓ 1 callers
Method
getHealth
Chapter11/code/Player.cpp:81
↓ 1 callers
Method
getLeft
Chapter18/code/PlayableCharacter.cpp:113
↓ 1 callers
Method
getLeft
Chapter17/code/PlayableCharacter.cpp:113
↓ 1 callers
Method
getLeft
Chapter16/code/PlayableCharacter.cpp:113
↓ 1 callers
Method
getLevel
Chapter18/code/HUD.cpp:48
↓ 1 callers
Method
getLevel
Chapter17/code/HUD.cpp:48
↓ 1 callers
Method
getMessage
Chapter18/code/HUD.cpp:43
↓ 1 callers
Method
getMessage
Chapter17/code/HUD.cpp:43
↓ 1 callers
Method
getName
Chapter20-22/Space Invaders ++ 2/GameObjectBlueprint.cpp:41
↓ 1 callers
Method
getRight
Chapter18/code/PlayableCharacter.cpp:118
↓ 1 callers
Method
getRight
Chapter17/code/PlayableCharacter.cpp:118
↓ 1 callers
Method
getRight
Chapter16/code/PlayableCharacter.cpp:118
↓ 1 callers
Method
getShape
Chapter12/code/Bullet.cpp:76
↓ 1 callers
Method
getShape
Chapter13/code/Bullet.cpp:76
↓ 1 callers
Method
getShape
Chapter11/code/Bullet.cpp:76
↓ 1 callers
Method
getSprite
Chapter09/code/Player.cpp:75
↓ 1 callers
Method
getSprite
Chapter08/code/Player.cpp:75
↓ 1 callers
Method
getTime
Chapter18/code/HUD.cpp:53
↓ 1 callers
Method
getTime
Chapter17/code/HUD.cpp:53
↓ 1 callers
Method
getTimeLimit
Chapter18/code/LevelManager.cpp:159
↓ 1 callers
Method
getTimeLimit
Chapter17/code/LevelManager.cpp:157
↓ 1 callers
Method
getTimeLimit
Chapter16/code/LevelManager.cpp:160
↓ 1 callers
Method
hasCollider
Chapter20-22/Space Invaders ++ 2/GameObject.cpp:186
↓ 1 callers
Method
hasUpdateComponent
Chapter20-22/Space Invaders ++ 2/GameObject.cpp:191
↓ 1 callers
Method
increaseHealthLevel
Chapter12/code/Player.cpp:195
↓ 1 callers
Method
increaseHealthLevel
Chapter13/code/Player.cpp:202
↓ 1 callers
Method
increaseHealthLevel
Chapter11/code/Player.cpp:195
↓ 1 callers
Method
init
Chapter18/code/ParticleSystem.cpp:7
↓ 1 callers
Method
initialise
Chapter19/Space Invaders ++/Screen.cpp:3
↓ 1 callers
Method
initialise
Chapter20-22/Space Invaders ++ 2/Screen.cpp:3
↓ 1 callers
Method
initialiseInputHandler
Chapter19/Space Invaders ++/InputHnadler.cpp:7
↓ 1 callers
Method
initialiseInputHandler
Chapter20-22/Space Invaders ++ 2/InputHandler.cpp:7
↓ 1 callers
Method
initialize
Chapter19/Space Invaders ++/GameInputHandler.cpp:5
↓ 1 callers
Method
initialize
Chapter20-22/Space Invaders ++ 2/GameInputHandler.cpp:7
↓ 1 callers
Method
initializeBulletSpawner
Chapter20-22/Space Invaders ++ 2/InvaderUpdateComponent.cpp:65
↓ 1 callers
Method
initializeGraphics
Chapter20-22/Space Invaders ++ 2/StandardGraphicsComponent.cpp:5
↓ 1 callers
Method
initilize
Chapter20-22/Space Invaders ++ 2/PhysicsEnginePlayMode.cpp:189
↓ 1 callers
Method
isAlive
Chapter10/code/Zombie.cpp:76
↓ 1 callers
Method
moveDown
Chapter12/code/Player.cpp:101
↓ 1 callers
Method
moveDown
Chapter10/code/Player.cpp:101
↓ 1 callers
Method
moveDown
Chapter09/code/Player.cpp:100
↓ 1 callers
Method
moveDown
Chapter13/code/Player.cpp:108
↓ 1 callers
Method
moveDown
Chapter11/code/Player.cpp:101
↓ 1 callers
Method
moveDown
Chapter08/code/Player.cpp:100
↓ 1 callers
Method
moveDown
Chapter20-22/Space Invaders ++ 2/PlayerUpdateComponent.cpp:90
↓ 1 callers
Method
moveLeft
Chapter12/code/Player.cpp:86
↓ 1 callers
Method
moveLeft
Chapter10/code/Player.cpp:86
↓ 1 callers
Method
moveLeft
Chapter09/code/Player.cpp:85
↓ 1 callers
Method
moveLeft
Chapter13/code/Player.cpp:93
↓ 1 callers
Method
moveLeft
Chapter11/code/Player.cpp:86
↓ 1 callers
Method
moveLeft
Chapter08/code/Player.cpp:85
↓ 1 callers
Method
moveLeft
Chapter20-22/Space Invaders ++ 2/PlayerUpdateComponent.cpp:72
↓ 1 callers
Method
moveRight
Chapter12/code/Player.cpp:91
↓ 1 callers
Method
moveRight
Chapter10/code/Player.cpp:91
↓ 1 callers
Method
moveRight
Chapter09/code/Player.cpp:90
↓ 1 callers
Method
moveRight
Chapter13/code/Player.cpp:98
↓ 1 callers
Method
moveRight
Chapter11/code/Player.cpp:91
↓ 1 callers
Method
moveRight
Chapter08/code/Player.cpp:90
↓ 1 callers
Method
moveRight
Chapter20-22/Space Invaders ++ 2/PlayerUpdateComponent.cpp:78
↓ 1 callers
Method
moveUp
Chapter12/code/Player.cpp:96
↓ 1 callers
Method
moveUp
Chapter10/code/Player.cpp:96
↓ 1 callers
Method
moveUp
Chapter09/code/Player.cpp:95
↓ 1 callers
Method
moveUp
Chapter13/code/Player.cpp:103
↓ 1 callers
Method
moveUp
Chapter11/code/Player.cpp:96
↓ 1 callers
Method
moveUp
Chapter08/code/Player.cpp:95
↓ 1 callers
Method
moveUp
Chapter20-22/Space Invaders ++ 2/PlayerUpdateComponent.cpp:84
↓ 1 callers
Method
nextLevel
Chapter18/code/LevelManager.cpp:11
↓ 1 callers
Method
nextLevel
Chapter17/code/LevelManager.cpp:11
↓ 1 callers
Method
nextLevel
Chapter16/code/LevelManager.cpp:11
↓ 1 callers
Method
parseNextObjectForBlueprint
Chapter20-22/Space Invaders ++ 2/BlueprintObjectParser.cpp:6
↓ 1 callers
Method
playFallInFire
Chapter18/code/SoundManager.cpp:95
↓ 1 callers
Method
playFallInFire
Chapter17/code/SoundManager.cpp:95
↓ 1 callers
Method
playFallInWater
Chapter18/code/SoundManager.cpp:101
↓ 1 callers
Method
playFallInWater
Chapter17/code/SoundManager.cpp:101
↓ 1 callers
Method
playFire
Chapter18/code/SoundManager.cpp:46
↓ 1 callers
Method
playFire
Chapter17/code/SoundManager.cpp:46
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