↓ 1 callersFunctiondepth_image_to_point_cloud_GPU(
camera_tensor,
camera_view_matrix_inv,
camera_proj_matrix,
u,
v,
width: float,
h
harl/envs/dexhands/DexterousHands/bidexhands/tasks/shadow_hand_switch.py:2040
↓ 1 callersFunctiondepth_image_to_point_cloud_GPU(
camera_tensor,
camera_view_matrix_inv,
camera_proj_matrix,
u,
v,
width: float,
h
harl/envs/dexhands/DexterousHands/bidexhands/tasks/shadow_hand_bottle_cap.py:2263
↓ 1 callersFunctiondepth_image_to_point_cloud_GPU(
camera_tensor,
camera_view_matrix_inv,
camera_proj_matrix,
u,
v,
width: float,
h
harl/envs/dexhands/DexterousHands/bidexhands/tasks/shadow_hand_door_close_inward.py:2091
↓ 1 callersFunctiondepth_image_to_point_cloud_GPU(
camera_tensor,
camera_view_matrix_inv,
camera_proj_matrix,
u,
v,
width: float,
h
harl/envs/dexhands/DexterousHands/bidexhands/tasks/shadow_hand_door_close_outward.py:2090
↓ 1 callersFunctiondepth_image_to_point_cloud_GPU(
camera_tensor,
camera_view_matrix_inv,
camera_proj_matrix,
u,
v,
width: float,
h
harl/envs/dexhands/DexterousHands/bidexhands/tasks/shadow_hand_catch_over2underarm.py:1832
↓ 1 callersFunctiondepth_image_to_point_cloud_GPU(
camera_tensor,
camera_view_matrix_inv,
camera_proj_matrix,
u,
v,
width: float,
h
harl/envs/dexhands/DexterousHands/bidexhands/tasks/shadow_hand_two_catch_underarm.py:2033
↓ 1 callersFunctiondepth_image_to_point_cloud_GPU(
camera_tensor,
camera_view_matrix_inv,
camera_proj_matrix,
u,
v,
width: float,
h
harl/envs/dexhands/DexterousHands/bidexhands/tasks/shadow_hand_block_stack.py:2098
↓ 1 callersFunctiondepth_image_to_point_cloud_GPU(
camera_tensor,
camera_view_matrix_inv,
camera_proj_matrix,
u,
v,
width: float,
h
harl/envs/dexhands/DexterousHands/bidexhands/tasks/shadow_hand_scissors.py:2075
↓ 1 callersFunctiondepth_image_to_point_cloud_GPU(
camera_tensor,
camera_view_matrix_inv,
camera_proj_matrix,
u,
v,
width: float,
h
harl/envs/dexhands/DexterousHands/bidexhands/tasks/shadow_hand_push_block.py:2055
↓ 1 callersFunctiondepth_image_to_point_cloud_GPU(
camera_tensor,
camera_view_matrix_inv,
camera_proj_matrix,
u,
v,
width: float,
h
harl/envs/dexhands/DexterousHands/bidexhands/tasks/shadow_hand_kettle.py:2163
↓ 1 callersFunctiondepth_image_to_point_cloud_GPU(
camera_tensor,
camera_view_matrix_inv,
camera_proj_matrix,
u,
v,
width: float,
h
harl/envs/dexhands/DexterousHands/bidexhands/tasks/shadow_hand_catch_abreast.py:2004
↓ 1 callersFunctiondepth_image_to_point_cloud_GPU(
camera_tensor,
camera_view_matrix_inv,
camera_proj_matrix,
u,
v,
width: float,
h
harl/envs/dexhands/DexterousHands/bidexhands/tasks/shadow_hand_re_orientation.py:1869
↓ 1 callersFunctiondepth_image_to_point_cloud_GPU(
camera_tensor,
camera_view_matrix_inv,
camera_proj_matrix,
u,
v,
width: float,
h
harl/envs/dexhands/DexterousHands/bidexhands/tasks/shadow_hand_swing_cup.py:2060
↓ 1 callersFunctiondepth_image_to_point_cloud_GPU(
camera_tensor,
camera_view_matrix_inv,
camera_proj_matrix,
u,
v,
width: float,
h
harl/envs/dexhands/DexterousHands/bidexhands/tasks/shadow_hand_grasp_and_place.py:2051
↓ 1 callersFunctiondepth_image_to_point_cloud_GPU(
camera_tensor,
camera_view_matrix_inv,
camera_proj_matrix,
u,
v,
width: float,
h
harl/envs/dexhands/DexterousHands/bidexhands/tasks/shadow_hand_door_open_outward.py:2082
↓ 1 callersFunctiondepth_image_to_point_cloud_GPU(
camera_tensor,
camera_view_matrix_inv,
camera_proj_matrix,
u,
v,
width: float,
h
harl/envs/dexhands/DexterousHands/bidexhands/tasks/shadow_hand_pen.py:2075
↓ 1 callersFunctiondepth_image_to_point_cloud_GPU(
camera_tensor,
camera_view_matrix_inv,
camera_proj_matrix,
u,
v,
width: float,
h
harl/envs/dexhands/DexterousHands/bidexhands/tasks/shadow_hand_over.py:1710
↓ 1 callersFunctiondepth_image_to_point_cloud_GPU(
camera_tensor,
camera_view_matrix_inv,
camera_proj_matrix,
u,
v,
width: float,
h
harl/envs/dexhands/DexterousHands/bidexhands/tasks/shadow_hand_lift_underarm.py:2176
↓ 1 callersFunctiondepth_image_to_point_cloud_GPU(
camera_tensor,
camera_view_matrix_inv,
camera_proj_matrix,
u,
v,
width: float,
h
harl/envs/dexhands/DexterousHands/bidexhands/tasks/shadow_hand_door_open_inward.py:2085
↓ 1 callersFunctiondepth_image_to_point_cloud_GPU(
camera_tensor,
camera_view_matrix_inv,
camera_proj_matrix,
u,
v,
width: float,
h
harl/envs/dexhands/DexterousHands/bidexhands/tasks/shadow_hand_point_cloud.py:1443
↓ 1 callersFunctiondepth_image_to_point_cloud_GPU(
camera_tensor,
camera_view_matrix_inv,
camera_proj_matrix,
u,
v,
width: float,
h
harl/envs/dexhands/DexterousHands/bidexhands/tasks/shadow_hand_catch_underarm.py:1865