| 577 | } |
| 578 | |
| 579 | bool GameList::OpenCacheForWriting() |
| 580 | { |
| 581 | const std::string cache_filename(GetCacheFilename()); |
| 582 | if (cache_filename.empty()) |
| 583 | return false; |
| 584 | |
| 585 | pxAssert(!s_cache_write_stream); |
| 586 | s_cache_write_stream = FileSystem::OpenCFile(cache_filename.c_str(), "r+b"); |
| 587 | if (s_cache_write_stream) |
| 588 | { |
| 589 | // check the header |
| 590 | u32 signature, version; |
| 591 | if (ReadU32(s_cache_write_stream, &signature) && signature == GAME_LIST_CACHE_SIGNATURE && |
| 592 | ReadU32(s_cache_write_stream, &version) && version == GAME_LIST_CACHE_VERSION && |
| 593 | FileSystem::FSeek64(s_cache_write_stream, 0, SEEK_END) == 0) |
| 594 | { |
| 595 | return true; |
| 596 | } |
| 597 | |
| 598 | std::fclose(s_cache_write_stream); |
| 599 | } |
| 600 | |
| 601 | Console.WriteLn("Creating new game list cache file: '%s'", cache_filename.c_str()); |
| 602 | |
| 603 | s_cache_write_stream = FileSystem::OpenCFile(cache_filename.c_str(), "w+b"); |
| 604 | if (!s_cache_write_stream) |
| 605 | return false; |
| 606 | |
| 607 | |
| 608 | // new cache file, write header |
| 609 | if (!WriteU32(s_cache_write_stream, GAME_LIST_CACHE_SIGNATURE) || !WriteU32(s_cache_write_stream, GAME_LIST_CACHE_VERSION)) |
| 610 | { |
| 611 | Console.Error("Failed to write game list cache header"); |
| 612 | std::fclose(s_cache_write_stream); |
| 613 | s_cache_write_stream = nullptr; |
| 614 | FileSystem::DeleteFilePath(cache_filename.c_str()); |
| 615 | return false; |
| 616 | } |
| 617 | |
| 618 | return true; |
| 619 | } |
| 620 | |
| 621 | bool GameList::WriteEntryToCache(const Entry* entry) |
| 622 | { |