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Method blit

src/Engine/State.cpp:167–171  ·  view source on GitHub ↗

* Blits all the visible Surface child elements onto the * display screen, by order of addition. */

Source from the content-addressed store, hash-verified

165 * display screen, by order of addition.
166 */
167void State::blit()
168{
169 for (std::vector<Surface*>::iterator i = _surfaces.begin(); i != _surfaces.end(); ++i)
170 (*i)->blit(_game->getScreen()->getSurface());
171}
172
173/**
174 * Hides all the Surface child elements on display.

Callers 14

loadMethod · 0.45
fixMethod · 0.45
runMethod · 0.45
XcomResourcePackMethod · 0.45
drawHandSpriteMethod · 0.45
ArticleStateItemMethod · 0.45
ArticleStateArmorMethod · 0.45
ArticleStateVehicleMethod · 0.45
ArticleStateTextImageMethod · 0.45
ArticleStateTextMethod · 0.45

Calls 2

getScreenMethod · 0.80
getSurfaceMethod · 0.45

Tested by

no test coverage detected