| 32 | { |
| 33 | |
| 34 | ArticleStateText::ArticleStateText(Game *game, ArticleDefinitionText *defs) : ArticleState(game, defs->id) |
| 35 | { |
| 36 | // add screen elements |
| 37 | _txtTitle = new Text(296, 17, 5, 23); |
| 38 | _txtInfo = new Text(296, 150, 10, 48); |
| 39 | |
| 40 | // Set palette |
| 41 | setPalette("PAL_UFOPAEDIA"); |
| 42 | |
| 43 | ArticleState::initLayout(); |
| 44 | |
| 45 | // add other elements |
| 46 | add(_txtTitle); |
| 47 | add(_txtInfo); |
| 48 | |
| 49 | centerAllSurfaces(); |
| 50 | |
| 51 | // Set up objects |
| 52 | _game->getResourcePack()->getSurface("BACK10.SCR")->blit(_bg); |
| 53 | _btnOk->setColor(Palette::blockOffset(5)); |
| 54 | _btnPrev->setColor(Palette::blockOffset(5)); |
| 55 | _btnNext->setColor(Palette::blockOffset(5)); |
| 56 | |
| 57 | _txtTitle->setColor(Palette::blockOffset(15)+4); |
| 58 | _txtTitle->setBig(); |
| 59 | _txtTitle->setText(tr(defs->title)); |
| 60 | |
| 61 | _txtInfo->setColor(Palette::blockOffset(15)-1); |
| 62 | _txtInfo->setWordWrap(true); |
| 63 | _txtInfo->setText(tr(defs->text)); |
| 64 | } |
| 65 | |
| 66 | ArticleStateText::~ArticleStateText() |
| 67 | {} |
nothing calls this directly
no test coverage detected