Update the game info, and send it to the clients when we are running as a server. */
| 578 | |
| 579 | /** Update the game info, and send it to the clients when we are running as a server. */ |
| 580 | static void UpdateClientConfigValues() |
| 581 | { |
| 582 | NetworkServerUpdateGameInfo(); |
| 583 | |
| 584 | InvalidateWindowData(WC_CLIENT_LIST, 0); |
| 585 | |
| 586 | if (_network_server) { |
| 587 | NetworkServerSendConfigUpdate(); |
| 588 | } |
| 589 | } |
| 590 | |
| 591 | /** |
| 592 | * Callback for when the player changes the timekeeping units. |
nothing calls this directly
no test coverage detected