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hub / github.com/OpenTTD/OpenTTD / NetworkServerSendConfigUpdate

Function NetworkServerSendConfigUpdate

src/network/network_server.cpp:1957–1962  ·  view source on GitHub ↗

* Send Config Update */

Source from the content-addressed store, hash-verified

1955 * Send Config Update
1956 */
1957void NetworkServerSendConfigUpdate()
1958{
1959 for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
1960 if (cs->status >= NetworkClientSocket::STATUS_PRE_ACTIVE) cs->SendConfigUpdate();
1961 }
1962}
1963
1964/** Update the server's NetworkServerGameInfo due to changes in settings. */
1965void NetworkServerUpdateGameInfo()

Callers 1

UpdateClientConfigValuesFunction · 0.85

Calls 1

SendConfigUpdateMethod · 0.80

Tested by

no test coverage detected