* Send Config Update */
| 1955 | * Send Config Update |
| 1956 | */ |
| 1957 | void NetworkServerSendConfigUpdate() |
| 1958 | { |
| 1959 | for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) { |
| 1960 | if (cs->status >= NetworkClientSocket::STATUS_PRE_ACTIVE) cs->SendConfigUpdate(); |
| 1961 | } |
| 1962 | } |
| 1963 | |
| 1964 | /** Update the server's NetworkServerGameInfo due to changes in settings. */ |
| 1965 | void NetworkServerUpdateGameInfo() |
no test coverage detected