| 4 | namespace Star { |
| 5 | |
| 6 | bool WorldTile::isConnectable(TileLayer layer, bool materialOnly) const { |
| 7 | if (layer == TileLayer::Foreground) { |
| 8 | if (isConnectableMaterial(foreground)) |
| 9 | return true; |
| 10 | } else { |
| 11 | if (isConnectableMaterial(background)) |
| 12 | return true; |
| 13 | } |
| 14 | if (materialOnly) |
| 15 | return false; |
| 16 | |
| 17 | if (layer == TileLayer::Foreground) |
| 18 | return collision == CollisionKind::Block || collision == CollisionKind::Platform; |
| 19 | else |
| 20 | return false; |
| 21 | } |
| 22 | |
| 23 | bool WorldTile::isColliding(CollisionSet const& collisionSet) const { |
| 24 | return Star::isColliding(collision, collisionSet); |
no test coverage detected