0x004442C4
| 82 | |
| 83 | // 0x004442C4 |
| 84 | static void loadTitle() |
| 85 | { |
| 86 | Scenario::sub_46115C(); |
| 87 | if (Intro::state() == Intro::State::none) |
| 88 | { |
| 89 | uint16_t backupWord = getGameState().var_014A; |
| 90 | auto titlePath = Environment::getPath(Environment::PathId::title); |
| 91 | SceneManager::removeSceneFlags(SceneManager::Flags::networked); |
| 92 | S5::importSaveToGameState(titlePath, S5::LoadFlags::titleSequence); |
| 93 | |
| 94 | CompanyManager::setControllingId(CompanyId(0)); |
| 95 | CompanyManager::setSecondaryPlayerId(CompanyId::null); |
| 96 | if (!SceneManager::isNetworked()) |
| 97 | { |
| 98 | CompanyManager::setSecondaryPlayerId(CompanyId(1)); |
| 99 | if (!SceneManager::isNetworkHost()) |
| 100 | { |
| 101 | CompanyManager::setControllingId(CompanyId(1)); |
| 102 | CompanyManager::setSecondaryPlayerId(CompanyId(0)); |
| 103 | } |
| 104 | } |
| 105 | |
| 106 | getGameState().var_014A = backupWord; |
| 107 | } |
| 108 | } |
| 109 | |
| 110 | static void reload() |
| 111 | { |
no test coverage detected