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hub / github.com/OpenLoco/OpenLoco / importSaveToGameState

Function importSaveToGameState

src/OpenLoco/src/S5/S5.cpp:465–469  ·  view source on GitHub ↗

0x00441FA7

Source from the content-addressed store, hash-verified

463
464 // 0x00441FA7
465 bool importSaveToGameState(const fs::path& path, LoadFlags flags)
466 {
467 FileStream fs(path, StreamMode::read);
468 return importSaveToGameState(fs, flags);
469 }
470
471 bool importSaveToGameState(Stream& stream, LoadFlags flags)
472 {

Callers 5

loadTitleFunction · 0.85
loadGameFunction · 0.85
loadFileFunction · 0.85
processFullStateMethod · 0.85
loadFunction · 0.85

Calls 15

closeConstructionWindowsFunction · 0.85
beginFunction · 0.85
loadSaveFunction · 0.85
LoadExceptionClass · 0.85
hasLoadFlagsFunction · 0.85
endFunction · 0.85
enumValueFunction · 0.85
tryInstallObjectFunction · 0.85
returnToTitleFunction · 0.85
loadAllFunction · 0.85
reloadAllFunction · 0.85
stopVehicleNoiseFunction · 0.85

Tested by

no test coverage detected