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github.com/OpenEnroth/OpenEnroth
/ functions
Functions
4,047 in github.com/OpenEnroth/OpenEnroth
⨍
Functions
4,047
◇
Types & classes
1,316
↓ 4 callers
Method
SetFood
----- (00492AD5) --------------------------------------------------------
src/Engine/Party.cpp:273
↓ 4 callers
Method
SetGold
----- (00492B70) --------------------------------------------------------
src/Engine/Party.cpp:311
↓ 4 callers
Method
SetPosition
src/Media/Audio/OpenALSample16.cpp:63
↓ 4 callers
Method
SetTexture
src/Engine/Graphics/Indoor.cpp:212
↓ 4 callers
Function
SpawnEncounter
----- (0044F57C) --------------------------------------------------------
src/Engine/Objects/Actor.cpp:4202
↓ 4 callers
Function
UI_OnKeyDown
TODO(pskelton): Move this to keyboard
src/Io/Mouse.cpp:342
↓ 4 callers
Method
WaterWalkActive
src/Engine/Party.h:180
↓ 4 callers
Function
_49CE9E_sub0_x
src/Engine/Graphics/PortalFunctions.cpp:10
↓ 4 callers
Function
_49CE9E_sub0_y
src/Engine/Graphics/PortalFunctions.cpp:30
↓ 4 callers
Function
_49CE9E_sub0_z
src/Engine/Graphics/PortalFunctions.cpp:50
↓ 4 callers
Method
addLogSink
src/Library/Logger/DistLogSink.cpp:8
↓ 4 callers
Method
aiState
test/Testing/Game/ActorTapeRecorder.cpp:65
↓ 4 callers
Function
allMaps
src/Engine/MapEnumFunctions.h:33
↓ 4 callers
Function
allMonsters
src/Engine/Objects/MonsterEnumFunctions.h:20
↓ 4 callers
Function
allSpawnableItems
* @return Range of all items that can be randomly generated as loot. Note that not all *
src/Engine/Objects/ItemEnumFunctions.h:124
↓ 4 callers
Method
bottomLeft
src/Library/Geometry/Rect.h:40
↓ 4 callers
Function
bs_get_bytes_left
src/Library/Image/Pcx.cpp:53
↓ 4 callers
Method
calculate
src/Library/Geometry/Plane.h:35
↓ 4 callers
Method
capacity
* @return How many items can this inventory object hold. */
src/Engine/Objects/Inventory.h:150
↓ 4 callers
Function
characterHasJar
test/Bin/GameTest/GameTests_1000.cpp:33
↓ 4 callers
Function
check783784Buffs
test/Bin/GameTest/GameTests_0500.cpp:648
↓ 4 callers
Method
close
src/Media/MediaPlayer.cpp:71
↓ 4 callers
Function
compress
src/Library/Compression/Compression.cpp:16
↓ 4 callers
Method
containsXY
src/Library/Geometry/BBox.h:89
↓ 4 callers
Function
createSpriteTrailParticle
src/Engine/Objects/SpriteObject.cpp:115
↓ 4 callers
Method
deaths
test/Testing/Game/CommonTapeRecorder.cpp:95
↓ 4 callers
Method
debug
src/Library/Logger/Logger.h:58
↓ 4 callers
Function
deserialize
src/Library/Binary/PackSerialization.h:31
↓ 4 callers
Method
do_draw_debug_line_sw
----- (00437AB5) --------------------------------------------------------
src/Engine/Graphics/Camera.cpp:116
↓ 4 callers
Function
drawSkillTable
src/GUI/UI/UICharacter.cpp:754
↓ 4 callers
Function
enterHouse
src/GUI/UI/UIHouses.cpp:294
↓ 4 callers
Method
entryAt
src/Engine/Objects/Inventory.h:320
↓ 4 callers
Method
extension
* @return Extension of the last path component. */
src/Library/FileSystem/Interface/FileSystemPathComponents.h:34
↓ 4 callers
Method
hasItem
src/Engine/Party.cpp:265
↓ 4 callers
Method
heightByPos
src/Engine/Graphics/OutdoorTerrain.cpp:53
↓ 4 callers
Method
id
src/Library/Platform/Sdl/SdlWindow.h:57
↓ 4 callers
Function
initializeNPCDialogue
src/GUI/UI/UIDialogue.cpp:44
↓ 4 callers
Method
insert
src/Library/Serialization/EnumSerializer.cpp:106
↓ 4 callers
Method
isClass
src/Engine/Objects/Character.cpp:6589
↓ 4 callers
Function
isHoldingMouseRightButton
src/GUI/GUIWindow.cpp:750
↓ 4 callers
Function
isMapUnderwater
* Is map an outdoor underwater map (requires wetsuit etc.)? */
src/Engine/MapEnumFunctions.h:22
↓ 4 callers
Method
isPartyEvil
src/Engine/Party.cpp:979
↓ 4 callers
Method
isPartyGood
src/Engine/Party.cpp:981
↓ 4 callers
Function
isRandomItem
src/Engine/Objects/ItemEnumFunctions.h:86
↓ 4 callers
Function
isRecipe
src/Engine/Objects/ItemEnumFunctions.h:50
↓ 4 callers
Function
isRegularSpell
* Is spell ID references any regular spell? */
src/Engine/Spells/SpellEnumFunctions.h:33
↓ 4 callers
Method
isUsableWithFlags
src/Library/Serialization/EnumSerializer.cpp:34
↓ 4 callers
Method
isValid
TODO(captainurist): #time This is something to look at, we have comparisons with GameTime() in the code, they are not the same as Valid().
src/Engine/Time/Time.h:82
↓ 4 callers
Method
isValid
src/Engine/Evt/EvtInterpreter.cpp:654
↓ 4 callers
Method
isWaterByGrid
src/Engine/Graphics/OutdoorTerrain.cpp:114
↓ 4 callers
Function
isWeapon
* @param type Type to check. * @return Whether the provided type represents a weapon. Note that
src/Engine/Objects/ItemEnumFunctions.h:231
↓ 4 callers
Method
is_face_faced_to_camera
----- (00438258) --------------------------------------------------------
src/Engine/Graphics/Camera.cpp:107
↓ 4 callers
Method
log
src/Library/Logger/Logger.h:47
↓ 4 callers
Function
magic
src/Library/Magic/Magic.cpp:49
↓ 4 callers
Function
magicSchoolForSpell
src/Engine/Spells/SpellEnumFunctions.h:52
↓ 4 callers
Function
mapIdEnumName
src/Bin/CodeGen/CodeGen.cpp:149
↓ 4 callers
Method
mapItemCount
test/Testing/Game/CommonTapeRecorder.cpp:131
↓ 4 callers
Method
mask
src/Library/FileSystem/Masking/MaskingFileSystem.cpp:15
↓ 4 callers
Function
membershipAwardForGuild
src/Engine/Data/HouseEnumFunctions.cpp:42
↓ 4 callers
Function
nowNs
src/Engine/Graphics/FrameLimiter.cpp:6
↓ 4 callers
Method
pause
src/Media/Audio/AudioSamplePool.cpp:43
↓ 4 callers
Method
peek
src/Engine/Components/Random/TracingRandomEngine.cpp:27
↓ 4 callers
Method
playEmotion
src/Engine/Objects/Character.cpp:6555
↓ 4 callers
Method
playNew
src/Media/Audio/AudioSamplePool.cpp:3
↓ 4 callers
Method
readAsBlob
src/Utility/Streams/BlobInputStream.cpp:25
↓ 4 callers
Function
reconstruct
src/Engine/Snapshots/EnumSnapshots.cpp:7
↓ 4 callers
Method
reinitDialogueWindow
src/GUI/UI/UIHouses.cpp:774
↓ 4 callers
Method
reserveLoadedTextures
src/Engine/Resources/LodTextureCache.cpp:26
↓ 4 callers
Function
restAndHeal
src/Engine/Party.cpp:767
↓ 4 callers
Function
ringSlot
src/Engine/Objects/ItemEnumFunctions.h:194
↓ 4 callers
Method
roundedUp
src/Engine/Time/Duration.h:97
↓ 4 callers
Function
saveGame
src/Engine/SaveLoad.cpp:192
↓ 4 callers
Method
sections
src/Library/Config/Config.cpp:86
↓ 4 callers
Method
setKeyboardControlGroup
src/GUI/GUIWindow.cpp:166
↓ 4 callers
Method
setTurnBased
src/Engine/Time/Timer.cpp:42
↓ 4 callers
Function
skillForSpell
src/Engine/Objects/CharacterEnumFunctions.cpp:61
↓ 4 callers
Method
skipOrFail
* Same as `readOrFail`, but for skipping bytes. * * @param size Number of bytes to skip. * @throws Exception
src/Utility/Streams/InputStream.h:100
↓ 4 callers
Function
snapshot
src/Library/Lod/LodSnapshots.cpp:9
↓ 4 callers
Method
special_ability_use_check
----- (0042704B) --------------------------------------------------------
src/Engine/Objects/Actor.cpp:3638
↓ 4 callers
Function
spellIndexInMagicSchool
TODO(captainurist): I think we can drop most usages of this function.
src/Engine/Spells/SpellEnumFunctions.h:59
↓ 4 callers
Method
spellInfo
src/GUI/UI/UISpell.h:13
↓ 4 callers
Function
spellTargetPicked
src/Engine/Spells/CastSpellInfo.cpp:3208
↓ 4 callers
Method
stem
* @return Name of the last path component w/o the extension. */
src/Library/FileSystem/Interface/FileSystemPathComponents.h:27
↓ 4 callers
Method
stop
src/Media/Audio/AudioSamplePool.cpp:57
↓ 4 callers
Method
stopVoiceSounds
src/Media/Audio/AudioPlayer.cpp:159
↓ 4 callers
Function
sub_43AE12
----- (0043AE12) --------------------------------------------------------
src/Engine/Objects/Actor.cpp:4473
↓ 4 callers
Method
supports
src/Library/LodFormats/LodFont.h:38
↓ 4 callers
Method
tailAt
src/Library/FileSystem/Interface/FileSystemPathView.h:73
↓ 4 callers
Method
take
src/Utility/View.h:115
↓ 4 callers
Function
throwNumberDeserializationError
src/Library/Serialization/SerializationExceptions.cpp:15
↓ 4 callers
Method
ticks
src/Engine/Time/Duration.h:50
↓ 4 callers
Function
toUpper
src/Utility/String/Ascii.h:20
↓ 4 callers
Method
topRight
src/Library/Geometry/Rect.h:36
↓ 4 callers
Function
trimRemoveQuotes
src/Utility/String/Transformations.h:20
↓ 4 callers
Method
turnBasedMode
test/Testing/Game/CommonTapeRecorder.cpp:127
↓ 4 callers
Method
unique
test/Testing/Game/AccessibleVector.h:140
↓ 4 callers
Method
update
src/Library/Fsm/Fsm.cpp:16
↓ 4 callers
Method
wearsItem
* @param itemId Item type to check, e.g. `ITEM_ARTIFACT_LADYS_ESCORT`. * @return Whether the provided
src/Engine/Party.h:225
↓ 4 callers
Method
windowMode
src/Library/Platform/Sdl/SdlWindow.cpp:110
↓ 3 callers
Method
ActorHasItem
src/Engine/Objects/Actor.h:97
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