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Functions4,047 in github.com/OpenEnroth/OpenEnroth

↓ 4 callersMethodSetFood
----- (00492AD5) --------------------------------------------------------
src/Engine/Party.cpp:273
↓ 4 callersMethodSetGold
----- (00492B70) --------------------------------------------------------
src/Engine/Party.cpp:311
↓ 4 callersMethodSetPosition
src/Media/Audio/OpenALSample16.cpp:63
↓ 4 callersMethodSetTexture
src/Engine/Graphics/Indoor.cpp:212
↓ 4 callersFunctionSpawnEncounter
----- (0044F57C) --------------------------------------------------------
src/Engine/Objects/Actor.cpp:4202
↓ 4 callersFunctionUI_OnKeyDown
TODO(pskelton): Move this to keyboard
src/Io/Mouse.cpp:342
↓ 4 callersMethodWaterWalkActive
src/Engine/Party.h:180
↓ 4 callersFunction_49CE9E_sub0_x
src/Engine/Graphics/PortalFunctions.cpp:10
↓ 4 callersFunction_49CE9E_sub0_y
src/Engine/Graphics/PortalFunctions.cpp:30
↓ 4 callersFunction_49CE9E_sub0_z
src/Engine/Graphics/PortalFunctions.cpp:50
↓ 4 callersMethodaddLogSink
src/Library/Logger/DistLogSink.cpp:8
↓ 4 callersMethodaiState
test/Testing/Game/ActorTapeRecorder.cpp:65
↓ 4 callersFunctionallMaps
src/Engine/MapEnumFunctions.h:33
↓ 4 callersFunctionallMonsters
src/Engine/Objects/MonsterEnumFunctions.h:20
↓ 4 callersFunctionallSpawnableItems
* @return Range of all items that can be randomly generated as loot. Note that not all *
src/Engine/Objects/ItemEnumFunctions.h:124
↓ 4 callersMethodbottomLeft
src/Library/Geometry/Rect.h:40
↓ 4 callersFunctionbs_get_bytes_left
src/Library/Image/Pcx.cpp:53
↓ 4 callersMethodcalculate
src/Library/Geometry/Plane.h:35
↓ 4 callersMethodcapacity
* @return How many items can this inventory object hold. */
src/Engine/Objects/Inventory.h:150
↓ 4 callersFunctioncharacterHasJar
test/Bin/GameTest/GameTests_1000.cpp:33
↓ 4 callersFunctioncheck783784Buffs
test/Bin/GameTest/GameTests_0500.cpp:648
↓ 4 callersMethodclose
src/Media/MediaPlayer.cpp:71
↓ 4 callersFunctioncompress
src/Library/Compression/Compression.cpp:16
↓ 4 callersMethodcontainsXY
src/Library/Geometry/BBox.h:89
↓ 4 callersFunctioncreateSpriteTrailParticle
src/Engine/Objects/SpriteObject.cpp:115
↓ 4 callersMethoddeaths
test/Testing/Game/CommonTapeRecorder.cpp:95
↓ 4 callersMethoddebug
src/Library/Logger/Logger.h:58
↓ 4 callersFunctiondeserialize
src/Library/Binary/PackSerialization.h:31
↓ 4 callersMethoddo_draw_debug_line_sw
----- (00437AB5) --------------------------------------------------------
src/Engine/Graphics/Camera.cpp:116
↓ 4 callersFunctiondrawSkillTable
src/GUI/UI/UICharacter.cpp:754
↓ 4 callersFunctionenterHouse
src/GUI/UI/UIHouses.cpp:294
↓ 4 callersMethodentryAt
src/Engine/Objects/Inventory.h:320
↓ 4 callersMethodextension
* @return Extension of the last path component. */
src/Library/FileSystem/Interface/FileSystemPathComponents.h:34
↓ 4 callersMethodhasItem
src/Engine/Party.cpp:265
↓ 4 callersMethodheightByPos
src/Engine/Graphics/OutdoorTerrain.cpp:53
↓ 4 callersMethodid
src/Library/Platform/Sdl/SdlWindow.h:57
↓ 4 callersFunctioninitializeNPCDialogue
src/GUI/UI/UIDialogue.cpp:44
↓ 4 callersMethodinsert
src/Library/Serialization/EnumSerializer.cpp:106
↓ 4 callersMethodisClass
src/Engine/Objects/Character.cpp:6589
↓ 4 callersFunctionisHoldingMouseRightButton
src/GUI/GUIWindow.cpp:750
↓ 4 callersFunctionisMapUnderwater
* Is map an outdoor underwater map (requires wetsuit etc.)? */
src/Engine/MapEnumFunctions.h:22
↓ 4 callersMethodisPartyEvil
src/Engine/Party.cpp:979
↓ 4 callersMethodisPartyGood
src/Engine/Party.cpp:981
↓ 4 callersFunctionisRandomItem
src/Engine/Objects/ItemEnumFunctions.h:86
↓ 4 callersFunctionisRecipe
src/Engine/Objects/ItemEnumFunctions.h:50
↓ 4 callersFunctionisRegularSpell
* Is spell ID references any regular spell? */
src/Engine/Spells/SpellEnumFunctions.h:33
↓ 4 callersMethodisUsableWithFlags
src/Library/Serialization/EnumSerializer.cpp:34
↓ 4 callersMethodisValid
TODO(captainurist): #time This is something to look at, we have comparisons with GameTime() in the code, they are not the same as Valid().
src/Engine/Time/Time.h:82
↓ 4 callersMethodisValid
src/Engine/Evt/EvtInterpreter.cpp:654
↓ 4 callersMethodisWaterByGrid
src/Engine/Graphics/OutdoorTerrain.cpp:114
↓ 4 callersFunctionisWeapon
* @param type Type to check. * @return Whether the provided type represents a weapon. Note that
src/Engine/Objects/ItemEnumFunctions.h:231
↓ 4 callersMethodis_face_faced_to_camera
----- (00438258) --------------------------------------------------------
src/Engine/Graphics/Camera.cpp:107
↓ 4 callersMethodlog
src/Library/Logger/Logger.h:47
↓ 4 callersFunctionmagic
src/Library/Magic/Magic.cpp:49
↓ 4 callersFunctionmagicSchoolForSpell
src/Engine/Spells/SpellEnumFunctions.h:52
↓ 4 callersFunctionmapIdEnumName
src/Bin/CodeGen/CodeGen.cpp:149
↓ 4 callersMethodmapItemCount
test/Testing/Game/CommonTapeRecorder.cpp:131
↓ 4 callersMethodmask
src/Library/FileSystem/Masking/MaskingFileSystem.cpp:15
↓ 4 callersFunctionmembershipAwardForGuild
src/Engine/Data/HouseEnumFunctions.cpp:42
↓ 4 callersFunctionnowNs
src/Engine/Graphics/FrameLimiter.cpp:6
↓ 4 callersMethodpause
src/Media/Audio/AudioSamplePool.cpp:43
↓ 4 callersMethodpeek
src/Engine/Components/Random/TracingRandomEngine.cpp:27
↓ 4 callersMethodplayEmotion
src/Engine/Objects/Character.cpp:6555
↓ 4 callersMethodplayNew
src/Media/Audio/AudioSamplePool.cpp:3
↓ 4 callersMethodreadAsBlob
src/Utility/Streams/BlobInputStream.cpp:25
↓ 4 callersFunctionreconstruct
src/Engine/Snapshots/EnumSnapshots.cpp:7
↓ 4 callersMethodreinitDialogueWindow
src/GUI/UI/UIHouses.cpp:774
↓ 4 callersMethodreserveLoadedTextures
src/Engine/Resources/LodTextureCache.cpp:26
↓ 4 callersFunctionrestAndHeal
src/Engine/Party.cpp:767
↓ 4 callersFunctionringSlot
src/Engine/Objects/ItemEnumFunctions.h:194
↓ 4 callersMethodroundedUp
src/Engine/Time/Duration.h:97
↓ 4 callersFunctionsaveGame
src/Engine/SaveLoad.cpp:192
↓ 4 callersMethodsections
src/Library/Config/Config.cpp:86
↓ 4 callersMethodsetKeyboardControlGroup
src/GUI/GUIWindow.cpp:166
↓ 4 callersMethodsetTurnBased
src/Engine/Time/Timer.cpp:42
↓ 4 callersFunctionskillForSpell
src/Engine/Objects/CharacterEnumFunctions.cpp:61
↓ 4 callersMethodskipOrFail
* Same as `readOrFail`, but for skipping bytes. * * @param size Number of bytes to skip. * @throws Exception
src/Utility/Streams/InputStream.h:100
↓ 4 callersFunctionsnapshot
src/Library/Lod/LodSnapshots.cpp:9
↓ 4 callersMethodspecial_ability_use_check
----- (0042704B) --------------------------------------------------------
src/Engine/Objects/Actor.cpp:3638
↓ 4 callersFunctionspellIndexInMagicSchool
TODO(captainurist): I think we can drop most usages of this function.
src/Engine/Spells/SpellEnumFunctions.h:59
↓ 4 callersMethodspellInfo
src/GUI/UI/UISpell.h:13
↓ 4 callersFunctionspellTargetPicked
src/Engine/Spells/CastSpellInfo.cpp:3208
↓ 4 callersMethodstem
* @return Name of the last path component w/o the extension. */
src/Library/FileSystem/Interface/FileSystemPathComponents.h:27
↓ 4 callersMethodstop
src/Media/Audio/AudioSamplePool.cpp:57
↓ 4 callersMethodstopVoiceSounds
src/Media/Audio/AudioPlayer.cpp:159
↓ 4 callersFunctionsub_43AE12
----- (0043AE12) --------------------------------------------------------
src/Engine/Objects/Actor.cpp:4473
↓ 4 callersMethodsupports
src/Library/LodFormats/LodFont.h:38
↓ 4 callersMethodtailAt
src/Library/FileSystem/Interface/FileSystemPathView.h:73
↓ 4 callersMethodtake
src/Utility/View.h:115
↓ 4 callersFunctionthrowNumberDeserializationError
src/Library/Serialization/SerializationExceptions.cpp:15
↓ 4 callersMethodticks
src/Engine/Time/Duration.h:50
↓ 4 callersFunctiontoUpper
src/Utility/String/Ascii.h:20
↓ 4 callersMethodtopRight
src/Library/Geometry/Rect.h:36
↓ 4 callersFunctiontrimRemoveQuotes
src/Utility/String/Transformations.h:20
↓ 4 callersMethodturnBasedMode
test/Testing/Game/CommonTapeRecorder.cpp:127
↓ 4 callersMethodunique
test/Testing/Game/AccessibleVector.h:140
↓ 4 callersMethodupdate
src/Library/Fsm/Fsm.cpp:16
↓ 4 callersMethodwearsItem
* @param itemId Item type to check, e.g. `ITEM_ARTIFACT_LADYS_ESCORT`. * @return Whether the provided
src/Engine/Party.h:225
↓ 4 callersMethodwindowMode
src/Library/Platform/Sdl/SdlWindow.cpp:110
↓ 3 callersMethodActorHasItem
src/Engine/Objects/Actor.h:97
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