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Functions4,047 in github.com/OpenEnroth/OpenEnroth

↓ 537 callersMethodstr
src/Utility/Memory/Blob.h:180
↓ 443 callersMethodsize
src/Engine/Graphics/Image.cpp:47
↓ 433 callersMethodget
src/Engine/Objects/Inventory.h:443
↓ 345 callersMethodvalue
src/Engine/Graphics/Renderer/TextureRenderId.h:16
↓ 333 callersMethodDrawQuad2D
src/Engine/Graphics/Renderer/Renderer.cpp:31
↓ 324 callersFunctionto_underlying
src/Utility/Flags.h:155
↓ 228 callersMethodplayTraceFromTestData
test/Testing/Game/TestController.cpp:74
↓ 227 callersMethodtick
test/Testing/Game/TestTape.h:21
↓ 216 callersMethodrandom
src/Engine/Time/Duration.cpp:5
↓ 215 callersMethodempty
src/Utility/Memory/Blob.h:164
↓ 204 callersMethodgetImage_ColorKey
src/Engine/AssetsManager.cpp:85
↓ 172 callersFunctionAddToMap
src/Engine/Objects/Item.cpp:294
↓ 172 callersMethodplayUISound
* Play generic UI sound. * Generic sounds are played in non-exclusive mode - it meand that each call to this function * will play sound even
src/Media/Audio/AudioPlayer.h:90
↓ 164 callersFunctiontape
test/Testing/Game/TestTape.h:74
↓ 163 callersMethodid
src/Engine/Pid.h:83
↓ 142 callersMethodgetImage_Alpha
src/Engine/AssetsManager.cpp:113
↓ 142 callersMethodtype
src/Engine/Objects/Item.cpp:725
↓ 141 callersMethodsize
src/Library/Geometry/Rect.h:48
↓ 134 callersMethodtopLeft
src/Library/Geometry/Rect.h:28
↓ 122 callersMethodActive
* @offset 0x42EB31 * Active is state where spell buff is in effect */
src/Engine/Spells/SpellBuff.h:31
↓ 117 callersMethoddata
src/Utility/Memory/Blob.h:168
↓ 110 callersMethodsetEvent
src/GUI/UI/UIStatusBar.cpp:62
↓ 109 callersMethodwrite
src/Library/FileSystem/Interface/FileSystem.cpp:73
↓ 108 callersMethodby
src/Utility/String/Split.h:181
↓ 108 callersFunctionsplit
* Splits the provided string `s`, returning a proxy object with `.by(char)` and `.by(std::string_view)` methods. * * Usage: * - `split(s).by('c')`
src/Utility/String/Split.h:218
↓ 105 callersMethodplayReaction
src/Engine/Objects/Character.cpp:6516
↓ 104 callersMethodcustom
test/Testing/Game/ActorTapeRecorder.h:17
↓ 101 callersMethodheight
src/Engine/Graphics/Image.cpp:43
↓ 99 callersMethodexists
src/Library/FileSystem/Interface/FileSystem.cpp:14
↓ 97 callersMethodaddMessageCurrentFrame
src/GUI/GUIMessageQueue.h:49
↓ 97 callersMethodsetValue
src/Library/Config/AnyConfigEntry.cpp:27
↓ 97 callersMethodwidth
src/Engine/Graphics/Image.cpp:39
↓ 95 callersMethodrelease
src/Engine/Graphics/Image.cpp:60
↓ 90 callersMethodApply
src/Engine/Spells/Spells.cpp:462
↓ 89 callersMethoddata
src/Library/Binary/CommonSerialization.h:29
↓ 89 callersMethoddisplayPath
src/Library/Lod/LodReader.cpp:153
↓ 89 callersMethodget
src/Library/Image/Image.h:23
↓ 89 callersMethodwarning
src/Library/Logger/Logger.h:68
↓ 88 callersMethodclose
* Closes this input stream. Reading from a closed stream will result in undefined behavior. * * Does nothing if the stream is already closed
src/Utility/Streams/InputStream.h:150
↓ 82 callersMethodback
test/Testing/Game/AccessibleVector.h:78
↓ 81 callersMethodGetHeight
src/GUI/GUIFont.cpp:90
↓ 81 callersMethoddelta
test/Testing/Game/AccessibleVector.h:88
↓ 80 callersMethodstring
src/Library/FileSystem/Interface/FileSystemPathView.h:48
↓ 78 callersMethodempty
src/GUI/GUIMessageQueue.h:19
↓ 77 callersMethodend
src/Utility/Segment.h:97
↓ 74 callersMethodhasActiveCharacter
src/Engine/Party.h:377
↓ 72 callersFunctionCheckHiredNPCSpeciality
----- (00476395) -------------------------------------------------------- 0x26 Wizard eye at skill level 2
src/Engine/Objects/NPC.cpp:54
↓ 72 callersMethodclear
src/Engine/Evt/EvtProgram.cpp:46
↓ 71 callersMethodposition
src/Io/Mouse.cpp:33
↓ 70 callersMethodentry
src/Engine/Objects/Inventory.cpp:12
↓ 70 callersMethodsize
* @return Total size of the stream in bytes, or `size_t(-1)` for unsized streams. */
src/Utility/Streams/InputStream.h:168
↓ 70 callersMethodwrite
* Writes provided data into the output stream. * * @param data Pointer to the data to write. * @param size
src/Utility/Streams/OutputStream.h:33
↓ 69 callersMethodstartNewGame
src/Engine/Components/Control/EngineController.cpp:201
↓ 69 callersMethoduniformLocation
src/Engine/Graphics/Renderer/OpenGLShader.cpp:79
↓ 68 callersMethodfill
src/Library/Image/Image.h:89
↓ 68 callersMethodsize
* @return How many items are currently held in this inventory object. */
src/Engine/Objects/Inventory.h:143
↓ 66 callersMethodSetCondition
----- (00492D65) --------------------------------------------------------
src/Engine/Objects/Character.cpp:414
↓ 66 callersMethodticks
src/Engine/Time/Time.h:52
↓ 65 callersMethodmastery
src/Engine/Objects/CombinedSkillValue.cpp:94
↓ 64 callersMethodhas
src/Engine/Objects/CharacterConditions.h:15
↓ 64 callersMethodlevel
src/Engine/Objects/CombinedSkillValue.cpp:90
↓ 62 callersMethodactiveCharacterIndex
* @return 1-based index of currently active character. Zero means that there is no * ac
src/Engine/Party.h:365
↓ 62 callersMethodcontains
src/Utility/Segment.h:115
↓ 61 callersFunctionremoveQuotes
* @param str String to unquote. * @return String with leading & trailing double quotes removed
src/Utility/String/Transformations.h:11
↓ 59 callersMethodsize
test/Testing/Game/AccessibleVector.h:69
↓ 58 callersMethodCanAct
----- (0040894B) --------------------------------------------------------
src/Engine/Objects/Actor.cpp:169
↓ 58 callersMethodclear
* Clear all images from the canvas. */
src/Engine/HitMap.h:44
↓ 57 callersMethodfront
test/Testing/Game/AccessibleVector.h:73
↓ 57 callersMethodread
src/Library/FileSystem/Interface/FileSystem.cpp:61
↓ 55 callersMethodeventsData
src/Engine/Resources/ResourceManager.cpp:19
↓ 55 callersMethodgetActualSkillValue
src/Engine/Objects/Character.cpp:2547
↓ 54 callersMethodsetPaused
src/Engine/Time/Timer.cpp:31
↓ 53 callersMethodbegin
src/Utility/Segment.h:93
↓ 53 callersMethodlength
src/Library/Geometry/Vec.h:31
↓ 52 callersMethodformat
src/Engine/Localization.h:27
↓ 51 callersMethodinsert
src/Bin/CodeGen/CodeGenMap.h:20
↓ 50 callersMethodCalcTextHeight
src/GUI/GUIFont.cpp:136
↓ 50 callersMethodpressGuiButton
src/Engine/Components/Control/EngineController.cpp:148
↓ 49 callersMethodGetSector
----- (0049AC17) --------------------------------------------------------
src/Engine/Graphics/Indoor.cpp:330
↓ 49 callersMethodSetPlayerBuffAnim
----- (004A89BD) --------------------------------------------------------
src/Engine/SpellFxRenderer.cpp:991
↓ 49 callersMethoddt
src/Engine/Time/Timer.h:29
↓ 49 callersMethodpressAndReleaseKey
src/Engine/Components/Control/EngineController.cpp:138
↓ 48 callersMethodindices
* Use this function is you want to iterate over this indexed array like it's a normal array, e.g.: * @code * for (SomeEnum i : array.keys())
src/Utility/IndexedArray.h:143
↓ 47 callersFunctionspellFailed
* Notify that spell casting failed. */
src/Engine/Spells/CastSpellInfo.cpp:79
↓ 47 callersMethodstartTaping
test/Testing/Game/TestController.cpp:117
↓ 46 callersMethodCreateButton
src/GUI/GUIWindow.cpp:373
↓ 46 callersMethodflatten
test/Testing/Game/AccessibleVector.h:123
↓ 46 callersFunctionnew_explosion_effect
src/Arcomage/Arcomage.cpp:369
↓ 46 callersFunctionnoCaseEquals
src/Utility/String/Ascii.cpp:40
↓ 45 callersMethoddrop
src/Utility/View.h:111
↓ 45 callersMethodfind
src/Engine/Objects/Inventory.cpp:169
↓ 45 callersMethodls
src/Library/FileSystem/Interface/FileSystem.cpp:38
↓ 45 callersFunctionsetSpellRecovery
* Set recovery time for spell casting */
src/Engine/Spells/CastSpellInfo.cpp:88
↓ 45 callersMethodwrite
src/Library/Lod/LodWriter.cpp:98
↓ 44 callersMethodreadAll
src/Utility/Streams/InputStream.cpp:11
↓ 44 callersFunctionview
src/Utility/View.h:216
↓ 43 callersMethodisEmpty
src/Library/FileSystem/Trie/FileSystemTrie.h:255
↓ 43 callersMethodreset
src/Engine/Graphics/FrameLimiter.cpp:16
↓ 42 callersMethodinfo
src/Library/Logger/Logger.h:63
↓ 42 callersMethodreset
src/Engine/Objects/CharacterConditions.h:30
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