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github.com/OpenEnroth/OpenEnroth
/ functions
Functions
4,047 in github.com/OpenEnroth/OpenEnroth
⨍
Functions
4,047
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Types & classes
1,316
↓ 41 callers
Method
error
src/Library/Logger/Logger.h:73
↓ 41 callers
Method
playSpellSound
src/Media/Audio/AudioPlayer.cpp:477
↓ 40 callers
Method
Create
src/Engine/Graphics/Image.cpp:15
↓ 40 callers
Method
GetMaxHealth
----- (0048E4F8) --------------------------------------------------------
src/Engine/Objects/Character.cpp:1775
↓ 40 callers
Method
position
* @return Current position in the stream, in bytes from the beginning. */
src/Utility/Streams/InputStream.h:163
↓ 40 callers
Function
toLower
src/Utility/String/Ascii.h:16
↓ 39 callers
Function
checkOpenALError
src/Media/Audio/OpenALSoundProvider.cpp:12
↓ 39 callers
Method
contains
src/Library/Geometry/Rect.h:20
↓ 39 callers
Method
find
src/Library/FileSystem/Trie/FileSystemTrie.h:103
↓ 39 callers
Method
name
src/Library/Logger/LogCategory.h:38
↓ 39 callers
Method
tag
* This function returns a tag that can then be used in `fmt::format` calls to print out a color introducer. * * For example: * ```
src/Library/Color/Color.h:90
↓ 38 callers
Method
GetRenderDimensions
src/Engine/Graphics/Renderer/BaseRenderer.cpp:573
↓ 38 callers
Method
stat
src/Library/FileSystem/Interface/FileSystem.cpp:26
↓ 38 callers
Method
type
src/Engine/Pid.h:79
↓ 38 callers
Function
valueOr
src/Utility/MapAccess.h:16
↓ 37 callers
Function
CmpSkillValue
src/Engine/Objects/Character.cpp:3556
↓ 37 callers
Method
DrawTextInRect
src/GUI/GUIFont.cpp:475
↓ 37 callers
Method
level
test/Testing/Game/CharacterTapeRecorder.cpp:58
↓ 36 callers
Method
RasterLine2D
src/Engine/Graphics/Renderer/NullRenderer.cpp:31
↓ 36 callers
Method
exists
src/Library/Lod/LodReader.cpp:137
↓ 36 callers
Method
getSkillValue
src/Engine/Objects/Character.cpp:6483
↓ 36 callers
Method
prepareForNextTest
test/Testing/Game/TestController.cpp:99
↓ 36 callers
Method
takeHoldingItem
src/Engine/Party.cpp:196
↓ 35 callers
Method
add
* Add an image with associated value to the canvas. * * @param position Top-left position where the image should be placed.
src/Engine/HitMap.h:28
↓ 35 callers
Method
read
src/Engine/Resources/LodTextureCache.cpp:63
↓ 34 callers
Method
PlayAwardSound_AnimSubtract_Face
----- (new function) --------------------------------------------------------
src/Engine/Objects/Character.cpp:5685
↓ 34 callers
Method
Reset
----- (00459671) --------------------------------------------------------
src/Engine/Objects/Actor.cpp:2244
↓ 34 callers
Method
UpdateAnimation
----- (0045976D) --------------------------------------------------------
src/Engine/Objects/Actor.cpp:2178
↓ 34 callers
Method
intersects
src/Library/Geometry/Rect.h:53
↓ 34 callers
Method
resources
src/Engine/Engine.h:72
↓ 34 callers
Method
skip
src/Utility/View.h:119
↓ 34 callers
Function
tryDeserialize
src/Library/Color/Color.cpp:30
↓ 33 callers
Method
equip
src/Engine/Objects/Inventory.cpp:96
↓ 33 callers
Method
setHoldingItem
src/Engine/Party.cpp:187
↓ 33 callers
Method
skill
src/Engine/Objects/Item.cpp:642
↓ 33 callers
Method
time
src/Engine/Time/Timer.h:33
↓ 33 callers
Method
to
src/Utility/View.h:139
↓ 33 callers
Method
withDisplayPath
src/Utility/Memory/Blob.h:188
↓ 32 callers
Method
erase
src/Library/FileSystem/Trie/FileSystemTrie.h:157
↓ 32 callers
Method
pixels
src/Library/Image/Image.h:38
↓ 32 callers
Method
resize
src/Utility/View.h:127
↓ 32 callers
Method
trace
src/Library/Logger/Logger.h:53
↓ 31 callers
Method
logSdlError
src/Library/Platform/Sdl/SdlPlatformSharedState.cpp:27
↓ 31 callers
Function
playHouseSound
src/GUI/UI/UIHouses.cpp:691
↓ 31 callers
Method
screen
test/Testing/Game/CommonTapeRecorder.cpp:103
↓ 31 callers
Method
toColorf
src/Library/Color/HsvColorf.cpp:10
↓ 30 callers
Method
FastFindSprite
----- (0044D813) --------------------------------------------------------
src/Engine/Graphics/Sprites.cpp:166
↓ 30 callers
Method
GetFarClip
src/Engine/Graphics/Camera.cpp:26
↓ 30 callers
Method
InitializeSprite
----- (0044D513) --------------------------------------------------------
src/Engine/Graphics/Sprites.cpp:37
↓ 30 callers
Method
functionalEntry
* @param slot Equipment slot to look up an item. * @return Inventory entry for an item equipped in
src/Engine/Objects/Inventory.h:241
↓ 30 callers
Function
initSpellSprite
* Common initialization of SpriteObject for spell casting * * Correct field uType of spritePtr must be set before calling this function * because i
src/Engine/Spells/CastSpellInfo.cpp:60
↓ 30 callers
Method
lengthSqr
src/Library/Geometry/Vec.h:26
↓ 29 callers
Function
GetCurrentMenuID
src/GUI/GUIWindow.cpp:133
↓ 29 callers
Method
GetLineWidth
src/GUI/GUIFont.cpp:99
↓ 29 callers
Method
getImage_Solid
src/Engine/AssetsManager.cpp:100
↓ 29 callers
Method
rename
src/Library/FileSystem/Interface/FileSystem.cpp:109
↓ 29 callers
Method
setPermanent
src/GUI/UI/UIStatusBar.cpp:45
↓ 29 callers
Method
take
src/Engine/Objects/Inventory.cpp:128
↓ 28 callers
Method
GetMaxMana
----- (0048E565) --------------------------------------------------------
src/Engine/Objects/Character.cpp:1790
↓ 28 callers
Method
center
src/Library/Geometry/Rect.h:44
↓ 28 callers
Function
presized
* Deserialization tag that instructs the binary serialization to use the supplied vector size instead of * reading it from the stream. Note that this
src/Library/Binary/BinaryTags.h:54
↓ 28 callers
Method
remove
src/Library/FileSystem/Interface/FileSystem.cpp:129
↓ 27 callers
Method
AddParticle
----- (00440DF5) --------------------------------------------------------
src/Engine/Graphics/ParticleEngine.cpp:17
↓ 27 callers
Method
GetGold
src/Engine/Party.cpp:302
↓ 27 callers
Method
displayPath
src/Library/FileSystem/Interface/FileSystem.cpp:141
↓ 27 callers
Method
map
test/Testing/Game/CommonTapeRecorder.cpp:99
↓ 27 callers
Method
max
test/Testing/Game/AccessibleVector.h:112
↓ 27 callers
Method
read
src/Utility/Memory/Blob.cpp:104
↓ 26 callers
Method
AlignText_Center
src/GUI/GUIFont.cpp:94
↓ 26 callers
Method
atan2
src/Utility/Math/TrigLut.cpp:27
↓ 26 callers
Method
isBound
TODO(captainurist): maybe we need to split InputActions to sets by WindowType so guarantee of only one InputAction per key is restored.
src/Io/KeyboardActionMapping.cpp:37
↓ 26 callers
Method
openForReading
src/Library/FileSystem/Interface/FileSystem.cpp:85
↓ 26 callers
Function
supertypeForMonsterId
src/Engine/Objects/MonsterEnumFunctions.h:90
↓ 25 callers
Function
eventProcessor
src/Engine/Evt/Processor.cpp:148
↓ 25 callers
Function
memzero
src/Utility/Memory/MemSet.h:7
↓ 25 callers
Method
randomSample
src/Library/Random/RandomEngine.h:74
↓ 24 callers
Function
BuildDialogueString
src/GUI/GUIWindow.cpp:766
↓ 24 callers
Function
CharacterUI_DrawTooltip
* @offset 0x4179BC */
src/GUI/UI/UIPopup.cpp:244
↓ 24 callers
Method
ObjectIDByItemID
src/Engine/Objects/ObjectList.cpp:7
↓ 24 callers
Method
getImage_PCXFromIconsLOD
src/Engine/AssetsManager.cpp:139
↓ 24 callers
Method
normalize
src/Library/Geometry/Vec.h:105
↓ 24 callers
Method
set
src/Engine/Objects/CharacterConditions.h:39
↓ 23 callers
Method
IsUnderwater
src/Engine/Engine.h:104
↓ 23 callers
Method
SetPartyBuffAnim
src/Engine/SpellFxRenderer.cpp:1105
↓ 23 callers
Function
deserialize
src/Library/LodFormats/LodFormats.cpp:32
↓ 23 callers
Method
moveMouse
src/Engine/Components/Control/EngineController.cpp:127
↓ 23 callers
Method
openForWriting
src/Library/FileSystem/Interface/FileSystem.cpp:97
↓ 23 callers
Method
window
src/Library/Platform/Sdl/SdlPlatformSharedState.cpp:55
↓ 22 callers
Method
animationFrame
src/Engine/Tables/IconFrameTable.cpp:24
↓ 22 callers
Function
context
src/Library/Binary/BinaryTags.h:81
↓ 22 callers
Method
hp
test/Testing/Game/ActorTapeRecorder.cpp:57
↓ 22 callers
Method
randomInSegment
src/Library/Random/RandomEngine.cpp:5
↓ 22 callers
Method
reset
src/Library/Config/Config.cpp:69
↓ 22 callers
Function
serialize
src/Library/Snapshots/SnapshotSerialization.h:17
↓ 22 callers
Method
skip
* @param size Number of bytes to skip. * @return Number of bytes actually skipped. A return value t
src/Utility/Streams/InputStream.h:85
↓ 21 callers
Method
GetDamageMod
src/Engine/Objects/Item.cpp:663
↓ 21 callers
Method
clear
src/GUI/GUIMessageQueue.cpp:5
↓ 21 callers
Method
contains
test/Testing/Game/AccessibleVector.h:166
↓ 21 callers
Method
hasValue
src/Library/FileSystem/Trie/FileSystemTrie.h:24
↓ 21 callers
Method
setActiveCharacterIndex
* @param id 1-based index of currently active character. Pass zero to make no one active. */
src/Engine/Party.h:373
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