| 340 | } |
| 341 | |
| 342 | bool GameMode::mouseMoved(const OIS::MouseEvent &arg) |
| 343 | { |
| 344 | AbstractApplicationMode::mouseMoved(arg); |
| 345 | |
| 346 | if (!isConnected()) |
| 347 | return true; |
| 348 | |
| 349 | InputManager& inputManager = mModeManager->getInputManager(); |
| 350 | inputManager.mCommandState = (inputManager.mLMouseDown ? InputCommandState::building : InputCommandState::infoOnly); |
| 351 | |
| 352 | // TODO: Here we should check whether the terminal is active... |
| 353 | if(inputManager.mMMouseDown) |
| 354 | { |
| 355 | ODFrameListener::getSingleton().moveCamera(CameraManager::randomRotateX,arg.state.X.rel); |
| 356 | ODFrameListener::getSingleton().moveCamera(CameraManager::randomRotateY,arg.state.Y.rel); |
| 357 | } |
| 358 | |
| 359 | // If we have a room/trap/spell selected, show it |
| 360 | // TODO: This should be changed, or combined with an icon or something later. |
| 361 | TextRenderer& textRenderer = TextRenderer::getSingleton(); |
| 362 | textRenderer.moveText(ODApplication::POINTER_INFO_STRING, |
| 363 | static_cast<Ogre::Real>(arg.state.X.abs + 30), static_cast<Ogre::Real>(arg.state.Y.abs)); |
| 364 | |
| 365 | // We notify current selection input |
| 366 | checkInputCommand(); |
| 367 | |
| 368 | handleMouseWheel(arg); |
| 369 | |
| 370 | // Since this is a tile selection query we loop over the result set |
| 371 | // and look for the first object which is actually a tile. |
| 372 | ODFrameListener::getSingleton().findWorldPositionFromMouse(arg, inputManager.mKeeperHandPos); |
| 373 | RenderManager::getSingleton().moveWorldCoords(inputManager.mKeeperHandPos.x, inputManager.mKeeperHandPos.y); |
| 374 | |
| 375 | int tileX = Helper::round(inputManager.mKeeperHandPos.x); |
| 376 | int tileY = Helper::round(inputManager.mKeeperHandPos.y); |
| 377 | Tile* tileClicked = mGameMap->getTile(tileX, tileY); |
| 378 | if(tileClicked == nullptr) |
| 379 | return true; |
| 380 | |
| 381 | std::vector<GameEntity*> entities; |
| 382 | tileClicked->fillWithEntities(entities, SelectionEntityWanted::creatureAliveOrDead, mGameMap->getLocalPlayer()); |
| 383 | // We search the closest creature alive |
| 384 | Creature* closestCreature = nullptr; |
| 385 | double closestDist = 0; |
| 386 | for(GameEntity* entity : entities) |
| 387 | { |
| 388 | if(entity->getObjectType() != GameEntityType::creature) |
| 389 | { |
| 390 | OD_LOG_ERR("entityName=" + entity->getName() + ", entityType=" + Helper::toString(static_cast<uint32_t>(entity->getObjectType()))); |
| 391 | continue; |
| 392 | } |
| 393 | |
| 394 | const Ogre::Vector3& entityPos = entity->getPosition(); |
| 395 | double dist = Pathfinding::squaredDistance(entityPos.x, inputManager.mKeeperHandPos.x, entityPos.y, inputManager.mKeeperHandPos.y); |
| 396 | if(closestCreature == nullptr) |
| 397 | { |
| 398 | closestDist = dist; |
| 399 | closestCreature = static_cast<Creature*>(entity); |
no test coverage detected