| 54 | } |
| 55 | |
| 56 | int main(int argc, char **argv) |
| 57 | { |
| 58 | if (config().parseOptions(argc, argv)) |
| 59 | { |
| 60 | return EXIT_FAILURE; |
| 61 | } |
| 62 | auto filled_slice_32_32 = mksp<VoxelSlice>(Vec2<int>{32, 32}); |
| 63 | for (int y = 0; y < 32; y++) |
| 64 | { |
| 65 | for (int x = 0; x < 32; x++) |
| 66 | { |
| 67 | filled_slice_32_32->setBit({x, y}, true); |
| 68 | } |
| 69 | } |
| 70 | |
| 71 | auto empty_tilemap_32_32_16 = mksp<VoxelMap>(Vec3<int>{32, 32, 16}); |
| 72 | auto filled_tilemap_32_32_16 = mksp<VoxelMap>(Vec3<int>{32, 32, 16}); |
| 73 | for (int z = 0; z < 16; z++) |
| 74 | { |
| 75 | filled_tilemap_32_32_16->setSlice(z, filled_slice_32_32); |
| 76 | } |
| 77 | |
| 78 | // LayerMap is only used for drawing |
| 79 | TileMap map{{100, 100, 10}, {1, 1, 1}, {32, 32, 16}, {{TileObject::Type::Scenery}}}; |
| 80 | |
| 81 | // Spawn some objects |
| 82 | std::vector<std::pair<Vec3<float>, sp<TileObject>>> objects = { |
| 83 | {Vec3<float>{2.5, 2.5, 2.5}, |
| 84 | mksp<FakeSceneryTileObject>(map, Vec3<float>{1, 1, 1}, filled_tilemap_32_32_16)}, |
| 85 | {Vec3<float>{99.5, 99.5, 9.5}, |
| 86 | mksp<FakeSceneryTileObject>(map, Vec3<float>{1, 1, 1}, filled_tilemap_32_32_16)}, |
| 87 | }; |
| 88 | |
| 89 | for (auto &object : objects) |
| 90 | { |
| 91 | auto initialPosition = object.first; |
| 92 | object.second->setPosition(initialPosition); |
| 93 | if (initialPosition != object.second->getPosition()) |
| 94 | { |
| 95 | LogError("Object %s moved from {%f,%f,%f} to {%f,%f,%f}", object.second->getName(), |
| 96 | initialPosition.x, initialPosition.y, initialPosition.z, |
| 97 | object.second->getPosition().x, object.second->getPosition().y, |
| 98 | object.second->getPosition().z); |
| 99 | exit(EXIT_FAILURE); |
| 100 | } |
| 101 | } |
| 102 | |
| 103 | // Compare some expected collisions |
| 104 | //{{line_start,line_end},expected_object} |
| 105 | std::vector<std::pair<std::array<Vec3<float>, 2>, sp<TileObject>>> collisions = { |
| 106 | {{{Vec3<float>{0, 0, 0}, Vec3<float>{1, 1, 1}}}, nullptr}, |
| 107 | {{{Vec3<float>{2.1, 2.1, 0}, Vec3<float>{2.1, 2.1, 4}}}, objects[0].second}, |
| 108 | {{{Vec3<float>{2.6, 2.6, 0}, Vec3<float>{2.6, 2.6, 4}}}, objects[0].second}, |
| 109 | {{{Vec3<float>{2.6, 0, 2.1}, Vec3<float>{2.6, 4, 2.1}}}, objects[0].second}, |
| 110 | {{{Vec3<float>{2.6, 0, 2.6}, Vec3<float>{2.6, 4, 2.6}}}, objects[0].second}, |
| 111 | {{{Vec3<float>{0, 2.1, 2.1}, Vec3<float>{4, 2.1, 2.1}}}, objects[0].second}, |
| 112 | {{{Vec3<float>{0, 2.6, 2.6}, Vec3<float>{4, 2.6, 2.6}}}, objects[0].second}, |
| 113 | {{{Vec3<float>{2.1, 2.1, 0}, Vec3<float>{2.1, 2.6, 4}}}, objects[0].second}, |
nothing calls this directly
no test coverage detected