| 27 | ~FakeSceneryTileObject() override = default; |
| 28 | |
| 29 | void setPosition(Vec3<float> newPosition) override |
| 30 | { |
| 31 | this->position = newPosition; |
| 32 | TileObject::setPosition(newPosition); |
| 33 | } |
| 34 | void draw(Renderer &, TileTransform &, Vec2<float>, TileViewMode, bool, int, bool, |
| 35 | bool) override |
| 36 | { |