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hub / github.com/Open-GD/OpenGD / assetLoaded

Method assetLoaded

Source/LoadingLayer.cpp:232–242  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

230}
231
232void LoadingLayer::assetLoaded(ax::Object*)
233{
234
235 this->m_nAssetsLoaded++;
236 GameToolbox::log("loading asset {} out of {}", (int)m_nAssetsLoaded, (int)m_nTotalAssets);
237 _pBar->setPercentage((m_nAssetsLoaded / m_nTotalAssets)*100.f);
238
239 if(m_nAssetsLoaded == m_nTotalAssets) {
240 Director::getInstance()->replaceScene(MenuLayer::scene());
241 }
242}
243
244void LoadingLayer::loadIcons()
245{

Callers 2

loadAssetsMethod · 0.95
loadIconsMethod · 0.95

Calls 1

logFunction · 0.85

Tested by

no test coverage detected