| 230 | } |
| 231 | |
| 232 | void LoadingLayer::assetLoaded(ax::Object*) |
| 233 | { |
| 234 | |
| 235 | this->m_nAssetsLoaded++; |
| 236 | GameToolbox::log("loading asset {} out of {}", (int)m_nAssetsLoaded, (int)m_nTotalAssets); |
| 237 | _pBar->setPercentage((m_nAssetsLoaded / m_nTotalAssets)*100.f); |
| 238 | |
| 239 | if(m_nAssetsLoaded == m_nTotalAssets) { |
| 240 | Director::getInstance()->replaceScene(MenuLayer::scene()); |
| 241 | } |
| 242 | } |
| 243 | |
| 244 | void LoadingLayer::loadIcons() |
| 245 | { |
no test coverage detected