| 208 | |
| 209 | |
| 210 | void LoadingLayer::loadAssets() { |
| 211 | |
| 212 | for(auto image : pngs) { |
| 213 | GameToolbox::log("image {}", image); |
| 214 | _textureCache->addImageAsync(GameToolbox::getTextureString(image), AX_CALLBACK_1(LoadingLayer::assetLoaded, this)); |
| 215 | } |
| 216 | |
| 217 | for(auto plist : plists) { |
| 218 | GameToolbox::log("plist {}", plist); |
| 219 | _sprFrameCache->addSpriteFramesWithFile(GameToolbox::getTextureString(plist)); |
| 220 | this->assetLoaded(nullptr); |
| 221 | } |
| 222 | |
| 223 | for(auto fnt : fonts) { |
| 224 | GameToolbox::log("font {}", fnt); |
| 225 | Label::createWithBMFont(GameToolbox::getTextureString(fnt), "someText"); |
| 226 | this->assetLoaded(nullptr); |
| 227 | } |
| 228 | |
| 229 | loadIcons(); |
| 230 | } |
| 231 | |
| 232 | void LoadingLayer::assetLoaded(ax::Object*) |
| 233 | { |
no test coverage detected