| 242 | } |
| 243 | |
| 244 | void LoadingLayer::loadIcons() |
| 245 | { |
| 246 | for (int i = 0; i < getPlayerIconsSize(); i++) { |
| 247 | std::string plist = StringUtils::format("player_%02d.plist", i); |
| 248 | |
| 249 | GameToolbox::log("player icon plist {}", plist); |
| 250 | |
| 251 | _sprFrameCache->addSpriteFramesWithFile(GameToolbox::getTextureString(plist)); |
| 252 | this->assetLoaded(nullptr); |
| 253 | } |
| 254 | for (int i = 0; i < getShipIconsSize(); i++) { |
| 255 | std::string plist = StringUtils::format("ship_%02d.plist", i); |
| 256 | |
| 257 | GameToolbox::log("ship icon plist {}", plist); |
| 258 | |
| 259 | _sprFrameCache->addSpriteFramesWithFile(GameToolbox::getTextureString(plist)); |
| 260 | this->assetLoaded(nullptr); |
| 261 | } |
| 262 | for (int i = 0; i < getPlayerBallIconsSize(); i++) { |
| 263 | std::string plist = StringUtils::format("player_ball_%02d.plist", i); |
| 264 | |
| 265 | GameToolbox::log("player ball icon plist {}", plist); |
| 266 | |
| 267 | _sprFrameCache->addSpriteFramesWithFile(GameToolbox::getTextureString(plist)); |
| 268 | this->assetLoaded(nullptr); |
| 269 | } |
| 270 | for (int i = 0; i < getBirdIconsSize(); i++) { |
| 271 | std::string plist = StringUtils::format("bird_%02d.plist", i); |
| 272 | |
| 273 | GameToolbox::log("bird icon plist {}", plist); |
| 274 | |
| 275 | _sprFrameCache->addSpriteFramesWithFile(GameToolbox::getTextureString(plist)); |
| 276 | this->assetLoaded(nullptr); |
| 277 | } |
| 278 | } |
| 279 | |
| 280 | int LoadingLayer::getPlayerIconsSize() |
| 281 | { |
nothing calls this directly
no test coverage detected