| 90 | } |
| 91 | |
| 92 | void EffectGameObject::triggerActivated(float) |
| 93 | { |
| 94 | if (!_bgl || (_wasTriggerActivated && !_spawnTriggered)) |
| 95 | return; |
| 96 | |
| 97 | auto pl = PlayLayer::getInstance(); |
| 98 | |
| 99 | // this->_wasTriggerActivated = true; |
| 100 | |
| 101 | auto id = getID(); |
| 102 | |
| 103 | if (id == 29) |
| 104 | _targetColorId = 1000; |
| 105 | else if (id == 30) |
| 106 | _targetColorId = 1001; |
| 107 | |
| 108 | if (!_bgl->_colorChannels.contains(_targetColorId)) |
| 109 | { |
| 110 | _bgl->_colorChannels.insert({_targetColorId, SpriteColor(Color3B::WHITE, 255, 0)}); |
| 111 | _bgl->_originalColors.insert({_targetColorId, SpriteColor(Color3B::WHITE, 255, 0)}); |
| 112 | } |
| 113 | |
| 114 | switch (id) |
| 115 | { |
| 116 | case 30: |
| 117 | case 29: |
| 118 | case 899: { |
| 119 | |
| 120 | _bgl->_colorChannels.at(_targetColorId)._applyHsv = false; |
| 121 | if (_copiedColorId > -1) |
| 122 | { |
| 123 | int cycles = 0; |
| 124 | |
| 125 | if (!_bgl->_colorChannels.contains(_copiedColorId)) |
| 126 | { |
| 127 | _bgl->_colorChannels.insert({_copiedColorId, SpriteColor(Color3B::WHITE, 255, 0)}); |
| 128 | _bgl->_originalColors.insert({_copiedColorId, SpriteColor(Color3B::WHITE, 255, 0)}); |
| 129 | } |
| 130 | |
| 131 | auto colorChannel = _bgl->_colorChannels.at(_copiedColorId); |
| 132 | |
| 133 | while (colorChannel._copyingColorID != -1 && cycles < 3) |
| 134 | { |
| 135 | cycles++; |
| 136 | colorChannel = _bgl->_colorChannels[colorChannel._copyingColorID]; |
| 137 | } |
| 138 | |
| 139 | _color = colorChannel._color; |
| 140 | |
| 141 | GameToolbox::applyHSV(_hsv, &_color); |
| 142 | |
| 143 | _bgl->_colorChannels.at(_targetColorId)._applyHsv = true; |
| 144 | } |
| 145 | |
| 146 | _bgl->runAction(ColorAction::create( |
| 147 | _duration, &_bgl->_colorChannels.at(_targetColorId), _bgl->_colorChannels.at(_targetColorId)._color, _color, |
| 148 | _bgl->_colorChannels.at(_targetColorId)._opacity, _opacity * 255.0f, _copiedColorId, &_hsv)); |
| 149 | _bgl->_colorChannels.at(_targetColorId)._blending = _blending; |
nothing calls this directly
no test coverage detected