| 506 | } |
| 507 | |
| 508 | void BaseGameLayer::runMoveCommand(float duration, ax::Point offsetPos, int easeType, float easeAmt, int groupID) |
| 509 | { |
| 510 | this->_effectManager->runMoveCommand(duration, offsetPos, easeType, easeAmt, groupID); |
| 511 | } |
| 512 | |
| 513 | void BaseGameLayer::processMoveActionsStep(float dt) |
| 514 | { |