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hub / github.com/Open-GD/OpenGD / runMoveCommand

Method runMoveCommand

Source/BaseGameLayer.cpp:508–511  ·  view source on GitHub ↗

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506}
507
508void BaseGameLayer::runMoveCommand(float duration, ax::Point offsetPos, int easeType, float easeAmt, int groupID)
509{
510 this->_effectManager->runMoveCommand(duration, offsetPos, easeType, easeAmt, groupID);
511}
512
513void BaseGameLayer::processMoveActionsStep(float dt)
514{

Callers 1

triggerActivatedMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected