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Functions1,545 in github.com/OneLoneCoder/Javidx9

MethodConstructConsole
ConsoleGameEngine/BiggerProjects/RolePlayingGame/olcConsoleGameEngine.h:308
MethodConstructConsole
ConsoleGameEngine/archive/olcConsoleGameEngineSDL.h:450
MethodConstructConsole
ConsoleGameEngine/archive/olcConsoleGameEngineGLOOP.cpp:559
MethodConstructConsole
ConsoleGameEngine/archive/olcConsoleGameEngineGL.h:807
MethodConstructWindow
ConsoleGameEngine/archive/olcConsoleGameEngineGLOOP.cpp:485
MethodConstructWindow
ConsoleGameEngine/archive/olcConsoleGameEngineGL.h:733
MethodCreate
ConsoleGameEngine/olcConsoleGameEngine.h:211
MethodCreate
ConsoleGameEngine/BiggerProjects/RolePlayingGame/olcConsoleGameEngine.h:178
MethodCreate
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Maps.cpp:112
MethodCreate
ConsoleGameEngine/BiggerProjects/RolePlayingGame/olcConsoleGameEngineOOP.h:162
MethodCreate
ConsoleGameEngine/archive/olcConsoleGameEngineSDL.h:310
MethodCreate
ConsoleGameEngine/archive/olcConsoleGameEngineGLOOP.h:207
MethodCreate
ConsoleGameEngine/archive/olcConsoleGameEngineGL.h:424
MethodCreate
ConsoleGameEngine/archive/olcConsoleGameEngineOOP.h:209
MethodCreateAudio
The audio system uses by default a specific wave format
ConsoleGameEngine/olcConsoleGameEngine.h:1122
MethodCreateAudio
The audio system uses by default a specific wave format
ConsoleGameEngine/archive/olcConsoleGameEngineSDL.h:1429
MethodCreateAudio
The audio system uses by default a specific wave format
ConsoleGameEngine/archive/olcConsoleGameEngineOOP.cpp:613
MethodCreateAudio
The audio system uses by default a specific wave format
ConsoleGameEngine/archive/olcConsoleGameEngineGLOOP.cpp:1432
MethodCreateAudio
The audio system uses by default a specific wave format
ConsoleGameEngine/archive/olcConsoleGameEngineGL.h:1819
MethodCreateBorderMap
PixelGameEngine/BiggerProjects/SavingSedit/OneLoneCoder_PGE_SavingSedit.cpp:492
MethodCreateCity
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cCityMap.cpp:47
MethodCreateCube
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_DungeonWarping.cpp:192
MethodCreateFractal
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_Mandelbrot.cpp:352
MethodCreateFractalBasic
Method 1) - Super simple, no effort at optimising
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_Mandelbrot.cpp:113
MethodCreateFractalIntrinsics
Method 4) - Use AVX2 Vector co-processor to handle 4 fractal locations at once
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_Mandelbrot.cpp:229
MethodCreateFractalNoComplex
Method 3) - Replace std::complex with just hard coded mathematics
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_Mandelbrot.cpp:179
MethodCreateFractalPreCalculate
Method 2) - Attempt to pre-calculate as much as possible, and reduce repeated multiplications
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_Mandelbrot.cpp:139
MethodCreateFractalThreadPool
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_Mandelbrot.cpp:447
MethodCreateFractalThreads
Method 5) - Spawn threads that use AVX method above
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_Mandelbrot.cpp:304
MethodCreateMap
ConsoleGameEngine/BiggerProjects/Worms/OneLoneCoder_Worms1.cpp:481
MethodCreateMap
ConsoleGameEngine/BiggerProjects/Worms/OneLoneCoder_Worms3.cpp:1183
MethodCreateMap
ConsoleGameEngine/BiggerProjects/Worms/OneLoneCoder_Worms2.cpp:738
MethodCreateMaze
PixelGameEngine/BiggerProjects/SavingSedit/OneLoneCoder_PGE_SavingSedit.cpp:238
MethodCustomServer
PixelGameEngine/BiggerProjects/Networking/Parts1&2/SimpleServer.cpp:74
MethodDamage
ConsoleGameEngine/BiggerProjects/Worms/OneLoneCoder_Worms3.cpp:99
MethodDamage
ConsoleGameEngine/BiggerProjects/Worms/OneLoneCoder_Worms3.cpp:146
MethodDamage
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Engine.cpp:657
MethodDestroyAudio
Stop and clean up audio system
ConsoleGameEngine/olcConsoleGameEngine.h:1178
MethodDestroyAudio
Stop and clean up audio system
ConsoleGameEngine/archive/olcConsoleGameEngineSDL.h:1459
MethodDestroyAudio
Stop and clean up audio system
ConsoleGameEngine/archive/olcConsoleGameEngineOOP.cpp:669
MethodDestroyAudio
Stop and clean up audio system
ConsoleGameEngine/archive/olcConsoleGameEngineGLOOP.cpp:1488
MethodDestroyAudio
Stop and clean up audio system
ConsoleGameEngine/archive/olcConsoleGameEngineGL.h:1875
MethodDestroyAudio
Stop and clean up audio system
PixelGameEngine/BiggerProjects/SavingSedit/olcPGEX_Sound.h:496
MethodDisconnect
Disconnect from server
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_Network.h:743
MethodDisconnect
PixelGameEngine/BiggerProjects/Networking/Parts1&2/net_connection.h:130
MethodDisconnect
Disconnect from server
PixelGameEngine/BiggerProjects/Networking/Parts1&2/net_client.h:105
MethodDiscovery
PixelGameEngine/BiggerProjects/SavingSedit/OneLoneCoder_PGE_SavingSedit.cpp:127
MethodDisplayDialog
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Main.cpp:252
MethodDisplayDialog
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Engine.cpp:482
MethodDither_FloydSteinberg
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_Dithering.cpp:177
MethodDithering
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_Dithering.cpp:72
MethodDoEditMode
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cCarCrimeCity.cpp:195
MethodDraw
ConsoleGameEngine/olcConsoleGameEngine.h:430
MethodDraw
ConsoleGameEngine/BiggerProjects/Worms/OneLoneCoder_Worms1.cpp:76
MethodDraw
ConsoleGameEngine/BiggerProjects/Worms/OneLoneCoder_Worms1.cpp:115
MethodDraw
ConsoleGameEngine/BiggerProjects/Worms/OneLoneCoder_Worms1.cpp:155
MethodDraw
ConsoleGameEngine/BiggerProjects/Worms/OneLoneCoder_Worms3.cpp:89
MethodDraw
ConsoleGameEngine/BiggerProjects/Worms/OneLoneCoder_Worms3.cpp:136
MethodDraw
ConsoleGameEngine/BiggerProjects/Worms/OneLoneCoder_Worms2.cpp:77
MethodDraw
ConsoleGameEngine/BiggerProjects/Worms/OneLoneCoder_Worms2.cpp:116
MethodDraw
ConsoleGameEngine/BiggerProjects/Worms/OneLoneCoder_Worms2.cpp:156
MethodDraw
ConsoleGameEngine/BiggerProjects/RolePlayingGame/olcConsoleGameEngineOOP.cpp:171
MethodDraw
ConsoleGameEngine/BiggerProjects/RolePlayingGame/olcConsoleGameEngine.h:382
MethodDraw
ConsoleGameEngine/archive/olcConsoleGameEngineSDL.h:471
MethodDraw
ConsoleGameEngine/archive/olcConsoleGameEngineOOP.cpp:127
MethodDraw
ConsoleGameEngine/archive/olcConsoleGameEngineGLOOP.cpp:631
MethodDraw
ConsoleGameEngine/archive/olcConsoleGameEngineGL.h:879
MethodDrawAlpha
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cCell_Plane.cpp:46
MethodDrawAlpha
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cCell_Road.cpp:783
MethodDrawAlpha
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cCell_Water.cpp:47
MethodDrawAlpha
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cCell_Building.cpp:49
MethodDrawBase
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cCell_Plane.cpp:31
MethodDrawBase
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cCell_Road.cpp:773
MethodDrawBase
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cCell_Water.cpp:34
MethodDrawBase
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cCell_Building.cpp:32
MethodDrawBigText
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Main.cpp:39
MethodDrawBigText
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Engine.cpp:500
MethodDrawCircle
ConsoleGameEngine/olcConsoleGameEngine.h:674
MethodDrawCircle
ConsoleGameEngine/BiggerProjects/RolePlayingGame/olcConsoleGameEngine.h:502
MethodDrawCircle
ConsoleGameEngine/archive/olcConsoleGameEngineSDL.h:591
MethodDrawCircle
ConsoleGameEngine/archive/olcConsoleGameEngineOOP.cpp:247
MethodDrawCircle
ConsoleGameEngine/archive/olcConsoleGameEngineGLOOP.cpp:751
MethodDrawCircle
ConsoleGameEngine/archive/olcConsoleGameEngineGL.h:999
MethodDrawCircle
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPixelGameEngine.h:1325
MethodDrawCircle
PixelGameEngine/BiggerProjects/CarCrimeCity/Part1/olcPixelGameEngine.h:1231
MethodDrawDebug
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cCell_Road.cpp:788
MethodDrawDecal
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_TransformedView.h:504
MethodDrawDie
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_FiveDice.cpp:76
MethodDrawExplicitDecal
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_TransformedView.h:519
MethodDrawFrame
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_8BitsImProc.cpp:142
MethodDrawLayer
PixelGameEngine/BiggerProjects/SavingSedit/olcPGEX_TileMaps_new.h:148
MethodDrawLine
ConsoleGameEngine/olcConsoleGameEngine.h:477
MethodDrawLine
ConsoleGameEngine/BiggerProjects/RolePlayingGame/olcConsoleGameEngineOOP.cpp:218
MethodDrawLine
ConsoleGameEngine/BiggerProjects/RolePlayingGame/olcConsoleGameEngine.h:429
MethodDrawLine
ConsoleGameEngine/archive/olcConsoleGameEngineSDL.h:518
MethodDrawLine
ConsoleGameEngine/archive/olcConsoleGameEngineOOP.cpp:174
MethodDrawLine
ConsoleGameEngine/archive/olcConsoleGameEngineGLOOP.cpp:678
MethodDrawLine
ConsoleGameEngine/archive/olcConsoleGameEngineGL.h:926
MethodDrawLine
PixelGameEngine/BiggerProjects/CarCrimeCity/Part1/olcPixelGameEngine.h:1152
MethodDrawPartialDecal
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_TransformedView.h:509
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