| 35 | //-------------------------------------------------------------------- |
| 36 | |
| 37 | void CUI::Load(CUIGameCustom* pGameUI) |
| 38 | { |
| 39 | if (pGameUI) |
| 40 | { |
| 41 | pGameUI->SetClGame(&Game()); |
| 42 | return; |
| 43 | } |
| 44 | pUIGame = Game().createGameUI(); |
| 45 | R_ASSERT(pUIGame); |
| 46 | } |
| 47 | |
| 48 | void CUI::UnLoad() |
| 49 | { |
no test coverage detected