| 13 | game_cl_Single::game_cl_Single() {} |
| 14 | |
| 15 | CUIGameCustom* game_cl_Single::createGameUI() |
| 16 | { |
| 17 | CLASS_ID clsid = CLSID_GAME_UI_SINGLE; |
| 18 | CUIGameSP* pUIGame = smart_cast<CUIGameSP*>(NEW_INSTANCE(clsid)); |
| 19 | R_ASSERT(pUIGame); |
| 20 | pUIGame->SetClGame(this); |
| 21 | pUIGame->Init(); |
| 22 | return pUIGame; |
| 23 | } |
| 24 | |
| 25 | void game_cl_Single::OnDifficultyChanged() { Actor()->OnDifficultyChanged(); } |
| 26 |