| 10 | #include "stalker_animation_data.h" |
| 11 | |
| 12 | CStalkerAnimationData::CStalkerAnimationData(IKinematicsAnimated* skeleton_animated) |
| 13 | { |
| 14 | ZoneScoped; |
| 15 | |
| 16 | m_part_animations.Load(skeleton_animated, ""); |
| 17 | m_head_animations.Load(skeleton_animated, ""); |
| 18 | m_global_animations.Load(skeleton_animated, "item_"); |
| 19 | } |