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hub / github.com/OGSR/OGSR-Engine / ToAnimBonesPositions

Method ToAnimBonesPositions

ogsr_engine/xrGame/PHShell.cpp:1569–1577  ·  view source on GitHub ↗

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1567}
1568
1569void CPHShell::ToAnimBonesPositions()
1570{
1571 VERIFY(PKinematics());
1572 ELEMENT_I i, e;
1573 i = elements.begin();
1574 e = elements.end();
1575 for (; i != e; ++i)
1576 (*i)->ToBonePos(&PKinematics()->LL_GetBoneInstance((*i)->m_SelfID));
1577}
1578
1579bool CPHShell::AnimToVelocityState(float dt, float l_limit, float a_limit)
1580{

Callers 4

state_endMethod · 0.80
move_updateMethod · 0.80
updateMethod · 0.80
create_shellMethod · 0.80

Calls 4

PKinematicsFunction · 0.85
ToBonePosMethod · 0.80
beginMethod · 0.45
endMethod · 0.45

Tested by

no test coverage detected