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hub / github.com/OGSR/OGSR-Engine / ToBonePos

Method ToBonePos

ogsr_engine/xrGame/PHElement.cpp:897–909  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

895}
896
897void CPHElement::ToBonePos(CBoneInstance* B)
898{
899 VERIFY2(!ph_world->Processing(), *PhysicsRefObject()->cNameSect());
900 VERIFY(_valid(B->mTransform));
901 VERIFY(!m_shell->dSpace()->lock_count);
902
903 mXFORM.set(B->mTransform);
904
905 Fmatrix global_transform;
906 BoneGlPos(global_transform, B);
907 SetTransform(global_transform);
908 FillInterpolation();
909}
910
911void CPHElement::SetBoneCallbackOverwrite(bool v)
912{

Callers 1

ToAnimBonesPositionsMethod · 0.80

Calls 3

_validFunction · 0.50
dSpaceMethod · 0.45
setMethod · 0.45

Tested by

no test coverage detected