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hub / github.com/OGSR/OGSR-Engine / create_shell

Method create_shell

ogsr_engine/xrGame/physics_shell_animated.cpp:34–40  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

32}
33
34void physics_shell_animated::create_shell(CPhysicsShellHolder* O)
35{
36 physics_shell = P_build_Shell((O), true, (BONE_P_MAP*)0, true);
37 physics_shell->ToAnimBonesPositions(/*mh_unspecified*/);
38 physics_shell->DisableCollision();
39 physics_shell->SetAnimated(true);
40}

Callers

nothing calls this directly

Calls 4

P_build_ShellFunction · 0.85
ToAnimBonesPositionsMethod · 0.80
DisableCollisionMethod · 0.80
SetAnimatedMethod · 0.45

Tested by

no test coverage detected