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/
github.com/OGSR/OGSR-Engine
/ u_EventSend
Method
u_EventSend
ogsr_engine/xrGame/GameObject.cpp:707–707 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
705
}
706
707
void CGameObject::u_EventSend(NET_Packet& P, u32 dwFlags) { Level().Send(P, dwFlags); }
708
709
#include
"bolt.h"
710
void CGameObject::OnH_B_Chield()
Callers
15
execute
Method · 0.45
SwitchState
Method · 0.45
Hit
Method · 0.45
Hit
Method · 0.45
PutNextToSlot
Method · 0.45
transfer_item
Method · 0.45
SwitchState
Method · 0.45
GenExplodeEvent
Method · 0.45
ExplodeWaveProcessObject
Method · 0.45
TransferItem
Method · 0.45
initialize
Method · 0.45
UpdateDropItem
Method · 0.45
Calls
1
Send
Method · 0.45
Tested by
no test coverage detected