| 1077 | } |
| 1078 | |
| 1079 | void CCustomMonster::ForceTransform(const Fmatrix& m) |
| 1080 | { |
| 1081 | if (!g_Alive()) |
| 1082 | return; |
| 1083 | XFORM().set(m); |
| 1084 | |
| 1085 | if (character_physics_support()->movement()->CharacterExist()) |
| 1086 | character_physics_support()->movement()->EnableCharacter(); |
| 1087 | |
| 1088 | character_physics_support()->set_movement_position(m.c); |
| 1089 | character_physics_support()->movement()->SetVelocity(0, 0, 0); |
| 1090 | } |
nothing calls this directly
no test coverage detected