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hub / github.com/OGSR/OGSR-Engine / CharacterExist

Method CharacterExist

ogsr_engine/xrGame/PHMovementControl.h:370–370  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

368 }
369 void GetDesiredPos(Fvector& dpos) { m_character->GetDesiredPosition(dpos); }
370 bool CharacterExist() const { return (m_character && m_character->b_exist); }
371 CPHMovementControl(CObject* parent);
372 ~CPHMovementControl(void);
373

Callers 14

SetActorPositionMethod · 0.80
SetNpcPositionMethod · 0.80
GraviStrikeMethod · 0.80
ForceTransformMethod · 0.80
updateMethod · 0.80
move_along_pathMethod · 0.80
PHGetSyncItemsNumberMethod · 0.80
PHGetSyncItemMethod · 0.80
PHUnFreezeMethod · 0.80
PHFreezeMethod · 0.80
ForceTransformMethod · 0.80
CreateCharacterMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected