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hub / github.com/OGSR/OGSR-Engine / EnableCharacter

Method EnableCharacter

ogsr_engine/xrGame/PHMovementControl.h:335–339  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

333 void ApplyHit(const Fvector& dir, const dReal P, ALife::EHitType hit_type);
334 void SetJumpUpVelocity(float velocity) { m_character->SetJupmUpVelocity(velocity); }
335 void EnableCharacter()
336 {
337 if (m_character && m_character->b_exist)
338 m_character->Enable();
339 }
340 void SetOjectContactCallback(ObjectContactCallbackFun* callback)
341 {
342 if (m_character)

Callers 5

ForceTransformMethod · 0.80
g_cl_ValidateMStateMethod · 0.80
g_cl_CheckControlsMethod · 0.80
ForceTransformMethod · 0.80
in_NetSpawnMethod · 0.80

Calls 1

EnableMethod · 0.45

Tested by

no test coverage detected