| 333 | void ApplyHit(const Fvector& dir, const dReal P, ALife::EHitType hit_type); |
| 334 | void SetJumpUpVelocity(float velocity) { m_character->SetJupmUpVelocity(velocity); } |
| 335 | void EnableCharacter() |
| 336 | { |
| 337 | if (m_character && m_character->b_exist) |
| 338 | m_character->Enable(); |
| 339 | } |
| 340 | void SetOjectContactCallback(ObjectContactCallbackFun* callback) |
| 341 | { |
| 342 | if (m_character) |
no test coverage detected