| 109 | } |
| 110 | |
| 111 | void CActor::SetWeaponHideState(u32 State, bool bSet, bool now) |
| 112 | { |
| 113 | if (g_Alive() && this == Level().CurrentControlEntity()) |
| 114 | this->inventory().SetSlotsBlocked(State, bSet, now); |
| 115 | } |
| 116 | |
| 117 | #define ENEMY_HIT_SPOT "mp_hit_sector_location" |
| 118 | BOOL g_bShowHitSectors = TRUE; |
no test coverage detected