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hub / github.com/OGSR/OGSR-Engine / Hide

Method Hide

ogsr_engine/xrGame/ui/UIPdaWnd.cpp:297–306  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

295}
296
297void CUIPdaWnd::Hide()
298{
299 inherited::Hide();
300
301 InventoryUtilities::SendInfoToActor("ui_pda_hide");
302 HUD().GetUI()->UIMainIngameWnd->SetFlashIconState_(CUIMainIngameWnd::efiPdaTask, false);
303
304 if (Core.Features.test(xrCore::Feature::more_hide_weapon))
305 Actor()->SetWeaponHideState(INV_STATE_BLOCK_ALL, false);
306}
307
308void CUIPdaWnd::UpdateDateTime()
309{

Callers 3

InitInventoryMethod · 0.45
InitMethod · 0.45
ExitMethod · 0.45

Calls 5

ActorFunction · 0.85
SetFlashIconState_Method · 0.80
GetUIMethod · 0.80
SetWeaponHideStateMethod · 0.80
testMethod · 0.45

Tested by

no test coverage detected