| 295 | } |
| 296 | |
| 297 | void CUIPdaWnd::Hide() |
| 298 | { |
| 299 | inherited::Hide(); |
| 300 | |
| 301 | InventoryUtilities::SendInfoToActor("ui_pda_hide"); |
| 302 | HUD().GetUI()->UIMainIngameWnd->SetFlashIconState_(CUIMainIngameWnd::efiPdaTask, false); |
| 303 | |
| 304 | if (Core.Features.test(xrCore::Feature::more_hide_weapon)) |
| 305 | Actor()->SetWeaponHideState(INV_STATE_BLOCK_ALL, false); |
| 306 | } |
| 307 | |
| 308 | void CUIPdaWnd::UpdateDateTime() |
| 309 | { |
no test coverage detected